Simple Difficulty by Im 'corneum [Brutal]

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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Simple Difficulty by Im 'corneum [Brutal]

Post by Im 'corneum »

i was thinking about making a map as short as simpleplay but as hard as .... i can map(?)
its a hammerhit and fly map with no teles like its known, so what can there be much new to it.
dunno if i should teamforce or not but its getting archived probably
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reply to this post or your mom will die in her sleep tonight
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stompie
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Re: Simple Difficulty by Im 'corneum [Brutal]

Post by stompie »

Looks cool the design is really nice
Did you place every tile yourself or just make a palet and spam it from there
\,,/(◣_◢)\,,/
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Simple Difficulty by Im 'corneum [Brutal]

Post by Im 'corneum »

No. I took normal generic unhook an automapped Mix all. Then ichanged the tileset of the layer to the modified generic. You can do that with every other tilest that has the same pattern as a default one with automap
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fokkonaut
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Re: Simple Difficulty by Im 'corneum [Brutal]

Post by fokkonaut »

or just copy the automapper and rename it
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meew'
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Re: Simple Difficulty by Im 'corneum [Brutal]

Post by meew' »

Im 'corneum wrote: Sat Mar 03, 2018 10:34 am No. I took normal generic unhook an automapped Mix all. Then ichanged the tileset of the layer to the modified generic. You can do that with every other tilest that has the same pattern as a default one with automap
leave the one tileset out not connected lines loook meeeeeeeeeh
911 mapping police
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Jimmy Jazz The 1st
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Re: Simple Difficulty by Im 'corneum [Brutal]

Post by Jimmy Jazz The 1st »

Yeah i asked a while ago if someone can fix it xD only 1 of the 3 is alright imo. But its not unplayable.
You've just been Jimmy Jazzed.
jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: Simple Difficulty by Im 'corneum [Brutal]

Post by jao »

Mapper doesn't want to have the map released anymore, moving to Archive.
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