Genericore 8 by Åmol [Insane]

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Ravie
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Re: Genericore 8

Post by Ravie »

That's actually slightly better than the actual one ;)
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Åmol
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Re: Genericore 8

Post by Åmol »

Alright, I've had three trolls bombarding this thread so far, give me a break
Players only say themy map(s) isare unplayable due to ignorance.
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Konsti
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Re: Genericore 8

Post by Konsti »

Map is fine as it is
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Welf
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Re: Genericore 8

Post by Welf »

Konsti wrote: Fri Dec 15, 2017 1:44 am Map is fine as it is
That means there is a 0s cheat

edit: the design sucks and it is sometimes hard to see the tiles. the map wants me to play with entities.
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Re: Genericore 8

Post by Konsti »

Welf wrote: Fri Dec 15, 2017 6:12 pm
Konsti wrote: Fri Dec 15, 2017 1:44 am Map is fine as it is
That means there is a 0s cheat
He already fix the startlineskip ive found
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Re: Genericore 8

Post by Åmol »

Welf wrote: Fri Dec 15, 2017 6:12 pm edit: the design sucks and it is sometimes hard to see the tiles. the map wants me to play with entities.
Do you play with very strange contrast settings or something out of the ordinary?
I can tell freeze, hookables & unhookables apart very easy and neither does the background disturb the foreground in any way.
- I do not see the problem at all.
Players only say themy map(s) isare unplayable due to ignorance.
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Re: Genericore 8

Post by Welf »

I play with closed eyes since 2k16, advanced skill level.
The contrast of the midground is really big so often it takes a little more time to understand about the entities. Maybe it is only me.
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Re: Genericore 8

Post by RayB. »

Well I guess the midground problem is solved. The map should be released soon.
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Re: Genericore 8

Post by Ravie »

It is not :roll: I'm just tired of pointless excuses not to fix it.
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Re: Genericore 8

Post by RayB. »

Åmol wrote: Thu Dec 14, 2017 7:48 pm lol, I'm not bound by the initial idea of the creator of the mapres.
I'm not gonna design my map in somebody else's image
Yes I know, I saw your other post but amol had a point here.
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