Genericore 8 by Åmol [Insane]

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BadgeR
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Joined: Mon Nov 06, 2017 5:17 am

Re: Genericore 8

Post by BadgeR »

Good map!
Åmol
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Re: Genericore 8

Post by Åmol »

Made a few places less faily & made sure the solo isn't cheatable.
Attachments
Genericore 8.map
(455.05 KiB) Downloaded 103 times
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
Syltoox
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Re: Genericore 8

Post by Syltoox »

tested it with you and i think its a great brutal 5*
good playable, new parts which not everyone can know at the first look :)
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Konsti
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Re: Genericore 8

Post by Konsti »

Could be also insane 1*
Image
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fokkonaut
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Re: Genericore 8

Post by fokkonaut »

creative stuff in here. but also very annyoing stuff. also the noobfilter is very annoying (mentioned by multiple ppl)
fokkonaut
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Re: Genericore 8

Post by fokkonaut »

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may look creative but unplayable: if the part isnt first try, you have to do some really weird moves and they almost always ended in a fail when amol and chiller did that.
Freezestyler wrote: Sat Nov 04, 2017 9:43 pm The map is unenjoyable for me, it is way too unfair, random, etc.
I think all people who took a look at the map will see this, but if you don't.. catch me ingame and I will tell you more.
+1
Åmol
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Re: Genericore 8

Post by Åmol »

If I'd had you guys testing any of my genericores back in the time, I'd have none released.
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
RayB.
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Re: Genericore 8

Post by RayB. »

Åmol wrote: Thu Nov 09, 2017 7:37 pm If I'd had you guys testing any of my genericores back in the time, I'd have none released.
Nonsense, you really changed the style of the maps after gen4-5. This map isn't enjoyable for many player like the early ones just because they really became unfair and tight. Please try to care about criticism and start with the lack of space fokkonaut is pointing out.
Åmol
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Re: Genericore 8

Post by Åmol »

@RayB. The average skill playes posses today isn't even close the the average skill of players back then, if you go back a few years and look at how Genericore 1 was at the time, it was hard af - only two players managed to finish the map due to it's difficulty (after 2 months of release) now though... lots of players understand more of how ddrace works and can apply it so they actually can finish the map.

E: If you don't challenge players they won't ever evolve.
EE: And I don't even think we have to talk about 'skill' just knowledge around the game is enough. I used to play with bad fps when GC1 released, I could still do the parts due to my knowledge of how the physics in the game works.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Genericore 8

Post by RayB. »

How do you come to this topic? I said the map is tight and unfair. The new skill standards arent an excuse for that.
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