The Mines by Jeremyer [Moderate]
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The Mines by Jeremyer [Moderate]
Hi Everybody,
This is a map I used for mostly testing how to implement certain gamemechanics in a map. That means it has a lot of different mechanics you need to know. I think it is a moderate map with difficulty 3-4*. I am Thankfull for any reviews and idees for improvement.
Best Regards
Jeremyer
Download:
This is a map I used for mostly testing how to implement certain gamemechanics in a map. That means it has a lot of different mechanics you need to know. I think it is a moderate map with difficulty 3-4*. I am Thankfull for any reviews and idees for improvement.
Best Regards
Jeremyer
Download:
Information RoomShow
The whole MapShow
Random Map Part 1Show
Random Map Part 2Show
Random Map Part 3Show
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: The Mines by Jeremyer [Moderate]
I think the map will be rejected, sry
1. - Why some corners have game-frieze, and some not?
2. - You do not properly use TH, pls read: viewtopic.php?f=16&t=3552
3. - Read these rules before you post map:
viewtopic.php?f=9&t=722
1. - Why some corners have game-frieze, and some not?
SpoilerShow
SpoilerShow
viewtopic.php?f=9&t=722
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
Re: The Mines by Jeremyer [Moderate]
I think I fixed all of those.Deeper wrote: ↑Tue Sep 05, 2017 6:54 pm 1. - Why some corners have game-frieze, and some not?
2. - You do not properly use TH, pls read: viewtopic.php?f=16&t=3552
Also Fixed some bugs I found.
Read. Not sure what I did wrong.
Download:
Re: The Mines by Jeremyer [Moderate]
Yeah the map isn't really good, seems like a DDmaX map to me. You can see that you used it for experimental stuff, wich is obviously good to get into mapping, but doesn't make the map good enough to be released.
It's way too tight, contains too many standard and weirdly mapped parts, and has a lot mapping flaws.
I think instead of analyzing all fails here, you should look at good, already released maps (editor and in-game). That doesn't mean you should copy their parts, but understand what makes them good and how proper mapping works. Take a look at the Mapper Rules and our Tutorial Section. Try to avoid making simple mistakes and be original in your mapping style.
PS: The map's name in the thread tile and the mapfile's name should be the same.
It's way too tight, contains too many standard and weirdly mapped parts, and has a lot mapping flaws.
I think instead of analyzing all fails here, you should look at good, already released maps (editor and in-game). That doesn't mean you should copy their parts, but understand what makes them good and how proper mapping works. Take a look at the Mapper Rules and our Tutorial Section. Try to avoid making simple mistakes and be original in your mapping style.
PS: The map's name in the thread tile and the mapfile's name should be the same.
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