Portal by Chak [Brutal]
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 16
- Joined: Fri Mar 13, 2015 12:12 am
- Player profile: http://ddnet.tw/players/Chak/
- Mapper profile: http://ddnet.tw/mappers/Chak/
Portal by Chak [Brutal]
- Attachments
-
- Portal.map
- (1.08 MiB) Downloaded 106 times
Last edited by Chak on Mon Aug 28, 2017 4:34 pm, edited 2 times in total.
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Portal by Chak [Brutal]
idk can this be released?. I like some parts , but design (for me) bad. And why you use blue tele?
anyway , you will need to rework this map and read these rules:
viewtopic.php?f=9&t=722
viewtopic.php?f=16&t=3788
anyway , you will need to rework this map and read these rules:
viewtopic.php?f=9&t=722
And check this pls:Ensure that every teleporter is red (which will stop player movement and cut their hook) unless you intend to use blue teleporters to retain hook and movement.
viewtopic.php?f=16&t=3788
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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- Posts: 16
- Joined: Fri Mar 13, 2015 12:12 am
- Player profile: http://ddnet.tw/players/Chak/
- Mapper profile: http://ddnet.tw/mappers/Chak/
Re: Portal by Chak [Brutal]
Updated, changed teleports, edit desks, all ready.
- Attachments
-
- Portal.map
- (1.08 MiB) Downloaded 112 times
Last edited by Chak on Mon Aug 28, 2017 4:34 pm, edited 1 time in total.
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Portal by Chak [Brutal]
I think her need to test other testers to understand whether it can be released?
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
Re: Portal by Chak [Brutal]
Hello
I tested this map and i have few words for you.
Design:
The design looks really bad for me. The colors didn't match and its annoying to look at it.
Gameplay:
The gameplay is "okay", the map isn't that hard tho, sometimes you have to figure out something.
But @ all -> the map isn't fun, i wouldn't play the map.
Other stuff i have to say:
I dont like the construction about this map, first 50% are almost only hookable and the last 50% unhookable.
I find a lot of bugs. but i think it makes no sense to post everything here now^^
Im sorry about this hard criticism, it's just my thoughts about this map.
I'm not for a release.
I tested this map and i have few words for you.
Design:
The design looks really bad for me. The colors didn't match and its annoying to look at it.
Gameplay:
The gameplay is "okay", the map isn't that hard tho, sometimes you have to figure out something.
But @ all -> the map isn't fun, i wouldn't play the map.
Other stuff i have to say:
I dont like the construction about this map, first 50% are almost only hookable and the last 50% unhookable.
I find a lot of bugs. but i think it makes no sense to post everything here now^^
Im sorry about this hard criticism, it's just my thoughts about this map.
I'm not for a release.
Re: Portal by Chak [Brutal]
Only because I said that I don't like the map and gameplay and everything, doesn't mean that I think he is a bad mapper :p
Re: Portal by Chak [Brutal]
This map needs a big rework to get released.
The first solo is too long, the drag parts are uninteresting, design is unplayable, missing unfreeze on every totele. All weapon parts are fine. You could delete the other one and make a new map out of it. I move the map to archive. You can post a reworked version whenever you like to and I'll bring the map back to testing.
The first solo is too long, the drag parts are uninteresting, design is unplayable, missing unfreeze on every totele. All weapon parts are fine. You could delete the other one and make a new map out of it. I move the map to archive. You can post a reworked version whenever you like to and I'll bring the map back to testing.
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