Skave by Im 'corneum (Mod5-Brutal1)
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Skave by Im 'corneum (Mod5-Brutal1)
I wouldn't say wasting time... more like"chillout zone" you have those too in Tropica haha ;D.
But I'll see what i can do
But I'll see what i can do
reply to this post or your mom will die in her sleep tonight
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Skave by Im 'corneum (Mod5-Brutal1)
Here you go.
i made the shown parts a bit harder.
i made the shown parts a bit harder.
- Attachments
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- Skave.map
- (1.5 MiB) Downloaded 74 times
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- Posts: 1052
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Re: Skave by Im 'corneum (Mod5-Brutal1)
Tested with RayB.
- Attachments
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- Skave.map
- (1.5 MiB) Downloaded 78 times
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
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Re: Skave by Im 'corneum (Mod5-Brutal1)
I changed the design a bit, with help by ravie♥ who made a awesome tileset for me i could add a little camouflage effect to the unhooks.
its kind of a shame that i didnt use it in full form but ill sure do in a future map :)
its kind of a shame that i didnt use it in full form but ill sure do in a future map :)
- Attachments
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- screenshot_2017-08-25_15-34-53.png (476.22 KiB) Viewed 2659 times
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- Skave.map
- (1.67 MiB) Downloaded 80 times
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Re: Skave by Im 'corneum (Mod5-Brutal1)
Not sure why this wasn't locked directly, but the two maps per mapper rule apllies to you as well. Will lock this now till one of your other maps is either ready for release or declined, especially since you stopped caring about your maps in Waiting for mapper, again.
PS: There is a cut unhook in your screenshot.
PS: There is a cut unhook in your screenshot.
Re: Skave by Im 'corneum (Mod5-Brutal1)
Tested the map a while ago.
Design:
Design:
- Dilate the logo, so that there are no black pixels on its border. (Suggestion)
- Make the mountains and clouds larger so that they aren't cut off when falling down at spawn and finish.
- Remove the cut cammo_unhooks and generic_unhookables, they look bad to me. (Suggestion)
- Replace the cave sound with something more fitting, or just remove it. Sounds are cool, but they should fit to the map. (Suggestion)
Gameplay:Show
Re: Skave by Im 'corneum (Mod5-Brutal1)
Screen 7:
This edgehook is fine if u ask me, It fits to Brutal1-Mod5.
Screen 9:
This cheat brings you nothing. Makes no difference if he deletes it or not. He should better make the part harder. Way too easy how it is now.
Screen 10:
Bad suggestion, adding ht would make the part stupid easy. It's good how it is.
Screen 13:
Tele would destroy how the part works since one tee has to lay there for the next part.
You often suggested to make parts harder/easier. What rating are u going for? Looks like u aren't sure in which direction u want to balance the map.
This edgehook is fine if u ask me, It fits to Brutal1-Mod5.
Screen 9:
This cheat brings you nothing. Makes no difference if he deletes it or not. He should better make the part harder. Way too easy how it is now.
Screen 10:
Bad suggestion, adding ht would make the part stupid easy. It's good how it is.
Screen 13:
Tele would destroy how the part works since one tee has to lay there for the next part.
You often suggested to make parts harder/easier. What rating are u going for? Looks like u aren't sure in which direction u want to balance the map.
Re: Skave by Im 'corneum (Mod5-Brutal1)
Imo it's kinda lame to have it this faily. More opinions on this would be good.
It gains you a time advantage and makes passing the part easier. Changing it is just a suggestion though. Agree on making it harder .
For me it was too hard and also a bit random while testing. I don't think it's good like this. More opinions would be good.
You can skip the next part anyway and Im 'corneum seems to be fine with that, thus I would add tele there. Still it's just a suggestion.
I think it should be balanced on Moderate 5*.
EDIT: If screen 10 part is supposed to work with speedfly, then it's for sure too hard since speedfly isn't a Moderate technique.
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Skave by Im 'corneum (Mod5-Brutal1)
thanks for test. i fixed what i thought was right to. except the logo dilate. no clue how i fix it
- Attachments
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- Skave.map
- (1.67 MiB) Downloaded 74 times
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Re: Skave by Im 'corneum (Mod5-Brutal1)
Hm most issues are pretty lazy fixed. It would be cool if you put a bit more effort into fixing stuff:
- Mountain quad is still not big enough. If you go far left, right or down it ends somewhere.
- CTO 3 spot is still bad and too tight. Also there is now a gap in CP 3 line.
- CTO 9 spot is bad as well and the cave and freeze design is still overlapping there.
- CP 11 part is, like RayB. said, too easy.
- CP 16 part seems still too easy for me. You could probably put it in a higher Novice map. It's also cheatable now: You can either go directly in the first unfreeze using jetpack or get dragged in it by your mate.
- CP 18 part is better now, but maybe still too easy. I can imagine that it will cause blocking given it's not a solo part.
- Tele 31 part is still hard to understand and doesn't work properly for me. Also, to get back after getting laser you can just go into tele now.
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