Skave by Im 'corneum (Mod5-Brutal1)

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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Skave by Im 'corneum (Mod5-Brutal1)

Post by Im 'corneum »

@jao&RayB. i know i still have 2 maps in forum, i am just doing this post for the very unlikely case that within the 2 weeks that i am away from next monday, one of em gets ready, so you can start testing this one. i mean you can still test it before if you want...(i know you all guys just love my maps :))

to the map: i made it a bit like panic paradise but much easier and in abetter order. there is a island kind of thing with real parts, then there comes a so called airpart wich is just some flying or big gores for the variety.
i also tried to give the map a little more spice by adding soundzones, which quiet frankly are hard to put bcs they are still a bit buggy @deen.
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reply to this post or your mom will die in her sleep tonight
Spino
Posts: 3
Joined: Fri Jul 21, 2017 8:22 pm
Player profile: https://ddnet.tw/players/Spino/

Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by Spino »

go test :d

Find 2 little skip
in the first u can directly hammer on safezone (think it's useless)
in the second u can fall down in safezone and after jump in unfreeze (can remove 10-12 sec)
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meew'
Posts: 519
Joined: Mon Jul 20, 2015 7:17 pm
Player profile: http://ddnet.tw/players/meew-39-/
Clan: Möhre

Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by meew' »

a new definiton of screenshot hahahaha
911 mapping police
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by fokkonaut »

You can take screenshots with f10 (teeworlds only) or Windows key + print
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Rico
Posts: 44
Joined: Thu Aug 20, 2015 6:35 pm
Location: Germany
Player profile: http://ddnet.tw/players/Rico/
Mapper profile: https://ddnet.tw/mappers/Rico/
Clan: Birds

Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by Rico »

fokkonaut wrote: Sat Jul 22, 2017 10:30 am You can take screenshots with f10 (teeworlds only) or Windows key + print
Hey,

I have already informed him via PM yesterday. Do not worry.

Best regards Rico
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by jao »

Checked with Starkiller and hi_leute_gll.

The "island parts" are okay, but a bit unbalanced. The "air parts" are way too lame, just boring time-wasting parts. I like the concept of the map, but the "air parts" should be "real parts" too, otherwise the map is too boring and unbalanced. Design is a bit confusing, cave can easily be mistaken as freeze and vice versa. Also nothing is in HD.

We don't think the map should be released like this, but other opinions would be nice.
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
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Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by Silex »

jao wrote: Checked with Starkiller and hi_leute_gll.
Wtf? Deadly combination or what
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by Im 'corneum »

Hm the airparts arent meant as real parts. It's just for fun. I could as well have done gores everytime. Should i make them harder?
reply to this post or your mom will die in her sleep tonight
jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by jao »

Im 'corneum wrote: Fri Aug 04, 2017 6:24 pm Hm the airparts arent meant as real parts. It's just for fun. I could as well have done gores everytime. Should i make them harder?
Maybe not only harder, but also more interesting. It's no fun for Brutal-players to waste their time with easy parts.
RayB.
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Joined: Mon Dec 01, 2014 9:24 pm
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Re: Skave by Im 'corneum (Mod5-Brutal1)

Post by RayB. »

Nice map, can be Brutal 2* when you fix the bugs and make some parts more challenging.
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