Purple Drag by texnonik (remaked 17.10.17)[Dummy Drag]

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texnonik
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Re: Purple Drag by texnonik [Dummy Drag]

Post by texnonik »

pixel wrote: Sun Jul 23, 2017 10:49 am Uff
I came home from 1 week vacation - biggest noob in DDRace now...
So, I just tested the first part XD - the other ones was brainfk D:

Just found a CP bug and have a suggestion
SpoilerShow
screenshot_2017-07-23_10-41-55.png
screenshot_2017-07-23_10-27-02.png
Sry, for no testing more parts D:
Wow amazing ! thank you !
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texnonik
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Re: Purple Drag by texnonik [Dummy Drag]

Post by texnonik »

Version 2.0 Many parts remaked and maked more cp , however there are steel some faily parts
that i will not make teleports for them :lol: !
What do you think !?

If parts are not so good for gameplay for ddnet map release please tell
me ill fix it !

Sneak peak i am creating now so damn cool map .
If this map will be released it will give me more motivation to
create this creative map !
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Purple Drag.map
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jao
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Re: Purple Drag by texnonik (remaked 10.08.17)[Dummy Drag]

Post by jao »

Tested with Tropo.
The map indeed has cool ideas and can possibly be released. To make it releasable you have to remove the exessive edgehook stuff and make the parts more fair (more cps, less faily). Also, change the repetitive rocketfly parts and make the last 2 parts easier. The last bit of the last part is copied from 'nullptr', change it please. Remove freeze on ground in the start room. In general some parts can be better mapped.
Remove the tiny unhooks from the unhook design, it has to be obvious wether it's an entity or not. Make the unhook midground HD. There should be an empty tile between unhook midground and layer border, otherwise it looks really bad. Make the weapon tele marking more obvious, it looks like a star. Mark CPs if the player has to know about them.
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texnonik
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Re: Purple Drag by texnonik (remaked 10.08.17)[Dummy Drag]

Post by texnonik »

jao wrote: Wed Aug 23, 2017 10:21 pm Tested with Tropo.
The map indeed has cool ideas and can possibly be released. To make it releasable you have to remove the exessive edgehook stuff and make the parts more fair (more cps, less faily). Also, change the repetitive rocketfly parts and make the last 2 parts easier. The last bit of the last part is copied from 'nullptr', change it please. Remove freeze on ground in the start room. In general some parts can be better mapped.
Remove the tiny unhooks from the unhook design, it has to be obvious wether it's an entity or not. Make the unhook midground HD. There should be an empty tile between unhook midground and layer border, otherwise it looks really bad. Make the weapon tele marking more obvious, it looks like a star. Mark CPs if the player has to know about them.
WOWWWWWWWWWW my map can be releaseable ? Omg ! i cant believe IT ! O yeeeeee ! :/ now have more work then before cause i am creating map could Inovation ! Realy amazing map ! But one problem for now is that i found two glitches in game one with tune and other is switch .
Switch is realy big problem because its working not how need too be ... its probably ddnet server problem or game problem . Dont want to spoil because someone can take my idea to create all map , i want be first in that !
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ΔWΞSƟΜΞ
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Re: Purple Drag by texnonik (remaked 10.08.17)[Dummy Drag]

Post by ΔWΞSƟΜΞ »

So, is there a new version coming or not? I'm not sure actually?!
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Cellegen
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Re: Purple Drag by texnonik (remaked 10.08.17)[Dummy Drag]

Post by Cellegen »

school sux, better wait to him :333
RestInHell. - Team Leader
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texnonik
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Re: Purple Drag by texnonik (remaked 10.08.17)[Dummy Drag]

Post by texnonik »

ΔWΞSƟΜΞ wrote: Fri Sep 15, 2017 8:20 pm So, is there a new version coming or not? I'm not sure actually?!
Yes , but only when i test everythink again ! Because i remaked some parts again and puted
some checkpoints and i dont want be bugs with entities , maked some parts easyer , deleted two parts !
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texnonik
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Re: Purple Drag by texnonik (remaked 10.08.17)[Dummy Drag]

Post by texnonik »

16.09.2017 many fixes if you dont like last part i can change it (simular part from map ) !
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texnonik
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Re: Purple Drag by texnonik (remaked 16.09.17)[Dummy Drag]

Post by texnonik »

17.10.17 maked 2 parts easyer
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17.10.17
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RayB.
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Re: Purple Drag by texnonik (remaked 17.10.17)[Dummy Drag]

Post by RayB. »

Hey I've checked your map,
Sadly it's not releasable. You tried to do something new with weapontele what I appreciate but the long, boring and only edgehook consisting drag parts make the map worse.
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