run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post maps you created to give them a chance to get released on DDNet!
Old maps & maps for other mods are also welcome!

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Deeper
Testing Team: Tester | Community Team: In-Game Moderator
Posts: 675
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Deeper » Tue Feb 13, 2018 3:19 pm

Nice map, it will be good challenge for professionals :D
SpoilerShow
screenshot_2018-02-13_16-51-31.png
screenshot_2018-02-13_16-51-52.png
screenshot_2018-02-13_16-52-23.png
screenshot_2018-02-13_16-53-19.png
screenshot_2018-02-13_16-55-46.png
screenshot_2018-02-13_16-56-15.png
screenshot_2018-02-13_16-59-22.png
you using this layer? Just in it there is no mapres
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds

N9mkOik:D
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by N9mkOik:D » Tue Feb 13, 2018 4:43 pm

Upd
Kto-to petux
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run_jeopardize.map
(282.84 KiB) Not downloaded yet

haisito!
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by haisito! » Tue Feb 13, 2018 6:54 pm

"barely anyone can do the map, so lets look for every single design bug instead"
:realjao: :?: :?: :?:

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