run_jeoparadize by N9mkOik & Nyanto [Race]

Maps that have been tested.

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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Deeper » Tue Feb 13, 2018 3:19 pm

Nice map, it will be good challenge for professionals :D
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you using this layer? Just in it there is no mapres
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by N9mkOik:D » Tue Feb 13, 2018 4:43 pm

Upd
Kto-to petux
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run_jeopardize.map
(282.84 KiB) Downloaded 7 times

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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by haisito! » Tue Feb 13, 2018 6:54 pm

"barely anyone can do the map, so lets look for every single design bug instead"
:realjao: :?: :?: :?:

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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by jao » Wed Feb 21, 2018 5:01 pm

Going on edges to get double-jump back shouldn't be a thing in Race maps. Some parts seem way to long. The double-grenades in part 3 are copied from run_2rockets maps. The gores parts are Fly to the legends-like, I don't know if so much 1-tile gores should be in a Race map.
Overall the map is pretty poorly made, not clean at all. Design looks really rushed, structure in general looks scrawled. Some spots are weirdly tight, some parts look like they are just there to make the map longer/harder ("fillers").

Of course there are a few good ideas, but it doesn't look like you put much effort into the map. I would like to have more opinions (from good racers preferably).

Btw there is a spelling error in the name of the map file.

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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by N9mkOik:D » Wed Feb 21, 2018 5:21 pm

I understand that you're not particularly good at Race maps, but thanks for the test jao.
Change 3 part no problem triple rockets on the wall.
Delete parts gores no problem.
Delete edge no problem
xD
Netherman:
If you go to 2:47 in the video, that part does not look fun to me. Reminds me a bit of fly to the legends.
The last part also looks kinda annoying, but I'd guess that it is intended that this part is a bit harder.
all other part are good imo.

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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Syltoox » Thu Feb 22, 2018 12:08 am

run_antibuguse2

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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Swift » Thu Feb 22, 2018 2:36 am

N9mkOik:D wrote:
Wed Feb 21, 2018 5:21 pm
I understand that you're not particularly good at Race maps, but thanks for the test jao.
Change 3 part no problem triple rockets on the wall.
Delete parts gores no problem.
Delete edge no problem
xD
Netherman:
If you go to 2:47 in the video, that part does not look fun to me. Reminds me a bit of fly to the legends.
The last part also looks kinda annoying, but I'd guess that it is intended that this part is a bit harder.
all other part are good imo.
I think we have to do all parts shorter and not so tricky.
This map must be a real challenge, but should'd be as hard as "antibuguse"
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Ravie » Thu Feb 22, 2018 1:40 pm

Making simple parts extremely precise to do is never a good way to make your map more challenging.
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by N9mkOik:D » Mon Feb 26, 2018 4:58 pm

I don't know about you , but I still like it)xD
I only removed one corner that annoyed me.
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Part3.demo
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run_jeopardize.map
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Re: run_jeoparadize by N9mkOik & Nyanto [Race]

Post by jao » Mon Mar 05, 2018 12:56 pm

I'm strongly against releasing unless you raise the overall quality.

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