Stop Over 1.0 by N9mkOik [Solo]

Maps that have been tested.

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ΔWΞSƟΜΞ
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Re: Fast Run By N9mkOik [Solo]

Post by ΔWΞSƟΜΞ » Sun Sep 10, 2017 4:50 pm

Hello :3

My rating:
2* Solo Map

About the map:
it's a good and short solo map, for me maybe a bit too short.
The last part isn't interesting and could be more fun if u change maybe a bit.
Gameplay is good (except for the last part) and balanced.

Bugs/Suggests:
SpoilerShow
screenshot_2017-09-10_16-37-49.png
screenshot_2017-09-10_16-37-49.png (372.46 KiB) Viewed 184 times
screenshot_2017-09-10_16-36-39.png
screenshot_2017-09-10_16-36-39.png (306.71 KiB) Viewed 184 times

jao
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by jao » Sun Sep 10, 2017 5:12 pm

Merged topics. What's the map name now? Topic says 'Fast Run', map file says 'Stop Over 1.0'.

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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by N9mkOik:D » Mon Sep 11, 2017 2:40 am

At the moment the name map >Stop Over 1.0

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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by N9mkOik:D » Tue Sep 12, 2017 5:35 pm

All ready:D)
Attachments
Stop Over 1.0.map
(117.05 KiB) Downloaded 3 times

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ΔWΞSƟΜΞ
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by ΔWΞSƟΜΞ » Wed Sep 13, 2017 10:25 am

Should be ready for release as 2* solo. :)

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Swift
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by Swift » Wed Sep 13, 2017 10:41 am

SpoilerShow
Rony will take insane top1 time
I'm dead insideImage

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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by Forris » Wed Sep 13, 2017 6:09 pm

By having completed all solo maps I can faithfully say that this map is brilliant. It has a simple design, great gameplay and its balanced. The map has faily style, but it is faily in a fair way - i.e. there are no parts which you need to fail 10 times before you have a plan how to do them, there are no parts which depend on luck or random number generation and the last part is not 10x harder than the rest of the map(which is in fact quiet popular today). In addition it reminds of Verification(one of my favourite map series) and involves skills that you often need in maps with higher difficulty, so you can practise those skills here if you are a beginner or moderate player.
Definitely release, I'm looking forward to see more maps like this. Good Job!

-Forris

jao
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by jao » Thu Sep 14, 2017 4:20 pm

Map looks fine in its current state. The only thing you need to change is to make the background larger, so that it covers all screen resolutions (check with 'Proof').
However, I have a few suggestions that should be feasible with little effort:
SuggestionsShow
  • Add a few time checkpoints.
  • Change the part with the one tile hookables. It's kinda annoying for speedruns and a bit lame.
  • Set the same value for Para X and Para Y in the star's groups. It will look more natural and generally better.
  • screenshot_2017-09-14_14-16-50.png
    Red: Add unfreeze to improve the map for speedruns (or change freeze duration to 1 sec.).
    Green: Change these unfreeze to halftiles to stay in your marking style.
    screenshot_2017-09-14_14-16-50.png (379.81 KiB) Viewed 82 times
  • screenshot_2017-09-14_14-17-05.png
    Red: Fix the start entities (same issue for finish entities).
    screenshot_2017-09-14_14-17-05.png (180.99 KiB) Viewed 82 times
  • screenshot_2017-09-14_15-57-21.png
    Red: Remove those freeze halftiles, they look ugly and a bit confusing (also at other places).
    Green: Center the gap or just remove it.
    screenshot_2017-09-14_15-57-21.png (350.56 KiB) Viewed 82 times

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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by N9mkOik:D » Fri Sep 15, 2017 8:58 am

I changed everything you pointed out to me
I'm waiting for release
:D>3>3
Attachments
Stop Over 1.0.map
(117.14 KiB) Downloaded 2 times

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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by RayB. » Fri Sep 15, 2017 4:20 pm

Little graphic bug.
SpoilerShow
screenshot_2017-09-15_16-14-35.png
screenshot_2017-09-15_16-14-35.png (144.11 KiB) Viewed 69 times
screenshot_2017-09-15_16-14-32.png
screenshot_2017-09-15_16-14-32.png (272.95 KiB) Viewed 69 times

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