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Weapon Tele

Posted: Sat Feb 03, 2018 4:52 pm
by fokkonaut
TO-weapon tele will shoot grenades as it is a player (same angle, even if grenade is about to fall again like shown in the gif.)
grenade weapon tele.gif
grenade weapon tele.gif (402.62 KiB) Viewed 4534 times

Re: Weapon Tele

Posted: Sat Feb 03, 2018 9:07 pm
by ChillerDragon
Does any map use this nade behaviour?

Re: Weapon Tele

Posted: Sat Feb 03, 2018 9:15 pm
by DanilBest
first fire grenade of down, second jump to walls, but everything this fix for now.

Re: Weapon Tele

Posted: Sat Feb 03, 2018 9:46 pm
by deen
I know it's physically wrong, but it's always been like that. I think I originally experimented with both behaviours and this one makes for more interesting mapping which is why I went with it.

Re: Weapon Tele

Posted: Sat Feb 03, 2018 10:18 pm
by heinrich5991
This is an example of physics which I definitely won't touch: I guess it affects every single run on a map with grenade teleporters.

Re: Weapon Tele

Posted: Sat Feb 03, 2018 10:20 pm
by fokkonaut
heinrich5991 wrote: Sat Feb 03, 2018 10:18 pm This is an example of physics which I definitely won't touch: I guess it affects every single run on a map with grenade teleporters.
viewtopic.php?f=68&t=5914&hilit=grenade+bug

Re: Weapon Tele

Posted: Sun Feb 04, 2018 1:42 pm
by Chairn
To his defence : this only affects ddnet and has voluntarily been like this for years. Grenade is incoherent compared to vanilla and was unknown and unwanted.