- Posts: 854
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: fokkonaut
TO-weapon tele will shoot grenades as it is a player (same angle, even if grenade is about to fall again like shown in the gif.)
- Posts: 256
- Joined: Tue Dec 26, 2017 8:59 am
- Player profile: Danie
- Mapper profile: DanilBest
- Clan: TeamUp
first fire grenade of down, second jump to walls, but everything this fix for now.
Last edited by DanilBest
on Sun Feb 04, 2018 1:44 pm, edited 1 time in total.
- Posts: 3280
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: deen
I know it's physically wrong, but it's always been like that. I think I originally experimented with both behaviours and this one makes for more interesting mapping which is why I went with it.
- Posts: 46
- Joined: Sat Sep 05, 2015 7:18 pm
This is an example of physics which I definitely won't touch: I guess it affects every single run on a map with grenade teleporters.
- Posts: 386
- Joined: Sat Apr 11, 2015 5:05 pm
- Player profile: Chairn
- Clan: QuintessenZ
To his defence : this only affects ddnet and has voluntarily been like this for years. Grenade is incoherent compared to vanilla and was unknown and unwanted.
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