Black screen when starting DDRace client [SOLVED]

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Wodjee
Posts: 2
Joined: Thu Jan 10, 2019 10:14 pm

Black screen when starting DDRace client [SOLVED]

Post by Wodjee »

Hello,

I've just installed DDNet client (11.7.2) on my lapotop (Lenovo, Radeon (TM) 530, Windows 10 64 bits) and when I launch the game I end up with a black screen.

The game is running in the background because when I switch windows with alt+tab I can see the content and my mouse moving on it as well as sounds. But when I select it, its totally black.

I tried to play with different gfx_settings, like removing borderless etc... but nothing seems to work. Also tried windows 7 compatbility etc... but nothing works.

Anyone has an idea ?

Thank you.
Last edited by Wodjee on Sun Jan 13, 2019 9:09 pm, edited 1 time in total.
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deen
TECHNICAL Team
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Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Black screen when starting DDRace client

Post by deen »

Is it a fresh download from https://ddnet.tw/downloads/ or an update? Something might be wrong with the SDL library.
GG Kid
Posts: 266
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Location: U.S.A.
Player profile: https://ddnet.tw/players/Bolto/
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Re: Black screen when starting DDRace client

Post by GG Kid »

Hopefully some one with knowledge will help you but in the mean time i can get somethings out of the way.

Have you run any versions of DDnet or Teeworlds in the past? if so go download that version & edit the storage.cfg as directed here https://www.teeworlds.com/forum/viewtop ... pid=122126

You might also try
Vanilla's troubleshooting guide https://www.teeworlds.com/?page=docs&wiki=support/faq
Downloading DDnet versions 10 & 9, Teeworlds version 0.6.5
Running the executable from a command prompt to see if any meaningful feedback is given, or editing cl_show_console 0(off) in settings_ddnet.cfg to cl_show_console 1(on) should do the same thing.
Wodjee
Posts: 2
Joined: Thu Jan 10, 2019 10:14 pm

Re: Black screen when starting DDRace client

Post by Wodjee »

Hey there,

Thanks for the feedback.

I actually kept playing with the gfx_... settings and ended up finding out that having the gfx_vsync set to 1 is actually solving the issue !

/cheers !
-Wodjee-
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