/spec question

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
mdzdri
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/spec question

Post by mdzdri »

First of all I have no idea if I am posting this in the right place but I hope that I am.

I know that in some maps players can join spectator to give the other guy strong hook. How do I know on which maps I can do that? Ofc I can just type in /spec on every map but some map parts are much easier with strong than with weak and I cannot really predict if I am going to be doing that part if this part is somewhere in the middle of the map.

A quick example. Today my buddy and I were doing a Mod 2* map and he had strong. After a while he was deep freezed and I had to get him unfreezed. Thing is the part I had to do was way harder with weak than it is with strong. I know that because last time we did this map I had strong hook and I did this part after 2 tries. Today however I was absolutely unable to do it and what happened is we ended up changing it because it took way too much time to try and do that part.
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Ryozuki
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Re: /spec question

Post by Ryozuki »

Do /spec, there is no other way. (Bit useless question.. :P)
mdzdri
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Re: /spec question

Post by mdzdri »

So basically I have to know in the beginning of a map where I will be in 20 minutes or struggle with weak? Damn :/

Btw, I suppose this is intended that most of the maps do not allow players to swap strong/weak. My second question would be, why is that so?

PS: My question might be useless but I needed clarification :)
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Re: /spec question

Post by Frrrrr :3 »

Strong/weak is just ddrace server "bug" since ddrace was made by 3DA. So now its easy (according to what says development team) to completely remove strong/weak differentiation. But it used in many maps and seems impossible to "fix" that bug without break down gameplay of those maps.

Here much more features needed in the client, afterhook strong/weak "radar", accelerometer HUD, ground adhesion HUD, Vertical accelerometer HUD, and etc. But nobody can do it, cuz deen retired.

Just remember that who first appeared after death/enter the game that receives strong to all other tees whos came after.
Any 2x mates agree in advance who will strong and who will weak. For example darky and milk. Darky play as strong, milk as weak. That means darky will drive hf, do strong parts, etc. Milk get weak and can beat "strong parts" with a weak using some tricks with rehooks. Also weak hook better at some kind of parts.

Even complex rocket fly is possible with weak if you are true pro at this. Like Lanux for example. ;)
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deen
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Re: /spec question

Post by deen »

Frrrrr :3 wrote:Strong/weak is just ddrace server "bug" since ddrace was made by 3DA. So now its easy (according to what says development team) to completely remove strong/weak differentiation. But it used in many maps and seems impossible to "fix" that bug without break down gameplay of those maps.
Strong/weak also exist in regular Teeworlds, wasn't introduced by DDRace. Also, fixing it is not easy. We had strong only for a single day on DDNet and the physics changed slightly so some pro tricks stopped working. People complained a lot so the next day we were back at strong/weak.
Frrrrr :3 wrote:afterhook strong/weak "radar"
That's in the client already to properly predict strong/weak with antiping. It's just not displayed to the player.
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Re: /spec question

Post by Frrrrr :3 »

Hmm.
In regular Teeworlds, as vanilla player i cant remember weak/strong difference. Its exists at ddnet vanilla servers.

Why client cant show us some important information in hud? Like how it works with proracer's plugins in another speedrace games? For instance, for me technical analysis is much more important than "feelings" about how it goes.
Which any speedracer needs at other big games. Like quake3 defrag, lex, mice, etc.
Big hud ping, speed tiles/s, vertical speed tiles/s, afterhook weak/strong, ground adhesing, fps ofc (its exists already), packet loss graph (netgraph), angle curvatures/changes in motion, tangage :D
I know that i able to see accelerometer by ctrl+shift+d. But it kinda weird stuff.
HMH
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Re: /spec question

Post by HMH »

Frrrrr :3 wrote:Here much more features needed in the client, afterhook strong/weak "radar", accelerometer HUD, ground adhesion HUD, Vertical accelerometer HUD, and etc. But nobody can do it, cuz deen retired.
This is not true. As you can see here: https://github.com/ddnet/ddnet/commits/master there are several people working on ddnet. And yes those people could implement such features but therefor someone has to request them obviously. The best thing you could do is to create an issue for each feature you want at the official repository: https://github.com/ddnet/ddnet/issues
I am working on the gui already (replaced hearts with the weapons you got and some other stuff).

And btw strong/weak bug exists also in vanilla, was fixed only for 0.7, 0.6 still includes this bug.
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deen
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Re: /spec question

Post by deen »

Frrrrr :3 wrote:Here much more features needed in the client, afterhook strong/weak "radar", accelerometer HUD, ground adhesion HUD, Vertical accelerometer HUD, and etc. But nobody can do it, cuz deen retired.
I would not have implemented those kinds of features. DDNet is too complicated already, no need to make it even more complicated.
mdzdri
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Re: /spec question

Post by mdzdri »

If strong/weak hook is a bug then what would be the result of fixing it? Everyone would have strong? weak? Or would it be something in the middle?

Never thought that something like a stupid hook in TW might get so confusing o.o
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Fňokurka oo7
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Re: /spec question

Post by Fňokurka oo7 »

mdzdri wrote:If strong/weak hook is a bug then what would be the result of fixing it? Everyone would have strong? weak? Or would it be something in the middle?

Never thought that something like a stupid hook in TW might get so confusing o.o
Pipl r pppp. Living with this sttong sweAk hook rly long and chanvge wont be gud for then or for us.some part. Are gooood with weak abd some with stro ng.
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