Compiling
Forum rules
Please follow the common behaviour rules (viewtopic.php?f=113&t=2199) and write english-only.
Please follow the common behaviour rules (viewtopic.php?f=113&t=2199) and write english-only.
Compiling
Very short.
bam server_release
[1/2] #1 c++ src/game/server/entities/character.cpp
src/game/server/entities/character.cpp:18:25: fatal error: projectile1.h: No such file or directory
#include "projectile1.h"
^
compilation terminated.
bam: 'objs/game/server/entities/character.o' error 256
bam: error: a build step failed
bam server_release
[1/2] #1 c++ src/game/server/entities/character.cpp
src/game/server/entities/character.cpp:18:25: fatal error: projectile1.h: No such file or directory
#include "projectile1.h"
^
compilation terminated.
bam: 'objs/game/server/entities/character.o' error 256
bam: error: a build step failed
Re: Compiling
When i delete #include projectile1 in character.cpp it's next error: [[2/2] #1 link DDNet-Server
objs/game/server/gamecontext.o: In function `CGameContext::OnConsoleInit()':
gamecontext.cpp:(.text+0xc2c): undefined reference to `CGameContext::ConDragonGrenade(IConsole::IResult*, void*)'
collect2: error: ld returned 1 exit status
bam: 'DDNet-Server' error 256
bam: error: a build step failed
objs/game/server/gamecontext.o: In function `CGameContext::OnConsoleInit()':
gamecontext.cpp:(.text+0xc2c): undefined reference to `CGameContext::ConDragonGrenade(IConsole::IResult*, void*)'
collect2: error: ld returned 1 exit status
bam: 'DDNet-Server' error 256
bam: error: a build step failed
- deen
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Re: Compiling
You're missing the definition of the ConDragonGrenade method in gamecontext.cpp
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