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[MOD] Tee Smash (For 0.6.4)

Posted: Mon May 16, 2016 10:23 am
by Ryozuki

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Mon May 16, 2016 4:16 pm
by Index
That's a really funny modification :)
I enjoyed playing it and with further knowledge about gameplay (and therefore smoother maps) this could actually be an entertaining alternative to the existing gametypes. Well done, Ryozuki and DoNe <3

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Tue May 17, 2016 9:33 pm
by Ryozuki

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Tue May 17, 2016 11:25 pm
by kamillentee
I wonder why are you using two git repos and not a new git branch for testing.

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Wed May 18, 2016 7:11 am
by Ryozuki
kamillentee wrote:I wonder why are you using two git repos and not a new git branch for testing.
I don't have 2 repos.

Master branch (well maybe more than tests is where i add new features...): https://github.com/Ryozuki/TeeSmash
And this is the release version, (it's a tag, i'm using the release feature of github...): https://github.com/Ryozuki/TeeSmash/tree/v2.1

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Wed May 18, 2016 10:46 pm
by Ryozuki
Updated with killstreaks ;)

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Thu May 19, 2016 2:13 am
by BamBam
cool :O

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Thu May 19, 2016 4:57 pm
by Lady Saavik
tree.png
tree.png (172.09 KiB) Viewed 3367 times
dat tree again

Re: [MOD] Tee Smash (For 0.6.4)

Posted: Thu May 19, 2016 8:11 pm
by Soreu
It's just table designed to look like tree covered with snow :P