[MOD] Tee Smash (For 0.6.4)

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Ryozuki
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[MOD] Tee Smash (For 0.6.4)

Post by Ryozuki » Mon May 16, 2016 10:23 am


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Re: [MOD] Tee Smash (For 0.6.4)

Post by Index » Mon May 16, 2016 4:16 pm

That's a really funny modification :)
I enjoyed playing it and with further knowledge about gameplay (and therefore smoother maps) this could actually be an entertaining alternative to the existing gametypes. Well done, Ryozuki and DoNe <3

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Re: [MOD] Tee Smash (For 0.6.4)

Post by Ryozuki » Tue May 17, 2016 9:33 pm


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Re: [MOD] Tee Smash (For 0.6.4)

Post by kamillentee » Tue May 17, 2016 11:25 pm

I wonder why are you using two git repos and not a new git branch for testing.

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Re: [MOD] Tee Smash (For 0.6.4)

Post by Ryozuki » Wed May 18, 2016 7:11 am

kamillentee wrote:I wonder why are you using two git repos and not a new git branch for testing.
I don't have 2 repos.

Master branch (well maybe more than tests is where i add new features...): https://github.com/Ryozuki/TeeSmash
And this is the release version, (it's a tag, i'm using the release feature of github...): https://github.com/Ryozuki/TeeSmash/tree/v2.1

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Re: [MOD] Tee Smash (For 0.6.4)

Post by Ryozuki » Wed May 18, 2016 10:46 pm

Updated with killstreaks ;)

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Re: [MOD] Tee Smash (For 0.6.4)

Post by BamBam » Thu May 19, 2016 2:13 am

cool :O
i exist
so do you
magic

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Re: [MOD] Tee Smash (For 0.6.4)

Post by Lady Saavik » Thu May 19, 2016 4:57 pm

tree.png
tree.png (172.09 KiB) Viewed 1121 times
dat tree again

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Re: [MOD] Tee Smash (For 0.6.4)

Post by Soreu » Thu May 19, 2016 8:11 pm

It's just table designed to look like tree covered with snow :P
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