Parachute Feature

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timakro
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Parachute Feature

Post by timakro »

I got the idea to make a feature that gives you something like a parachute. If you hold the hammer in your hand you can run and fly faster than normal. If you run faster you will fall slower. You can also hammer every 4 seconds to get a little boost. It's a bit buggy at the moment but for now its just for testing. If you are interested search for the server "Parachute DDRace Server".

EDIT: server offline

I would like to hear your opinions about the feature.
Last edited by timakro on Mon Nov 17, 2014 9:08 am, edited 1 time in total.
HMH
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Re: Parachute Feautre

Post by HMH »

I recommend to use fake tunings, so you could send the clients the physics you use for parachute.

https://github.com/def-/ddnet/blob/DDRa ... cter.h#L21
https://github.com/def-/ddnet/blob/DDRa ... t.cpp#L518
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deen
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Re: Parachute Feautre

Post by deen »

I wanted to recommend the same, but he said something about not wanting to send new tunings all the time, so I didn't even mention it.
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timakro
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Re: Parachute Feautre

Post by timakro »

How to rename the thread? I wrote "Feautre".

EDIT: Thanks for changing it.
Last edited by timakro on Sat Aug 02, 2014 7:30 pm, edited 3 times in total.
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timakro
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Re: Parachute Feautre

Post by timakro »

@HMH

I don't use tunings to make the parachute effect. To control the player I give him damage from a specific direction with a specific strength to make him bounce away. I think there are no tunings to "predict" it clientside.
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timakro
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Re: Parachute Feature

Post by timakro »

I fixed a lot of bugs. Now all should work fine.
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