save movements

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n000b
Posts: 164
Joined: Tue Oct 28, 2014 4:18 pm
Clan: |AFK|

save movements

Post by n000b »

heey,

srry for my english but, is it an idea to save short movements and then load it on other place and you do the exact same thing like you saved and you can repeat this all the time if you want. That could be fun and handy in some races. Tell me what you think about it.
have a nice day,

n000b
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: save movements

Post by Ama »

I guess you thinking about TAS (tool assisted speedrun)

which in my eyes is cheating couse you only have to do a part once and then the programm does it for you

So you could easy get 250 pipes in flappy bird and stuff like that
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kamillentee
Posts: 687
Joined: Sat Jul 26, 2014 11:47 pm
Player profile: http://ddnet.tw/players/kamillentee/
Clan: |*KoG*|

Re: save movements

Post by kamillentee »

Ya its cheating of course. You can cut all parts together and could get a top1 rank.
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
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Re: save movements

Post by Welf »

i dont think that he wants to cheat ranks with this!
example if noobs play a faily map they can fail somewhere, they only got 1 try at a part,if they fail, they have to repeat the whole map.
it is really annoying to learn failparts like this.
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
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Re: save movements

Post by Ama »

You can use lan servers Welf :D
n000b
Posts: 164
Joined: Tue Oct 28, 2014 4:18 pm
Clan: |AFK|

Re: save movements

Post by n000b »

oke i see it is a bad idea, but i had 1 other sugestion, why there is not a aimline for rocket. cause rocket do not fly straightXD you do not see where you are going to hit. with laser and shotgun you can shoot through gaps, but with rocket it is lot harder cause you cannot see where it is going to come.
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: save movements

Post by Ama »

Learn how to play without client help
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kamillentee
Posts: 687
Joined: Sat Jul 26, 2014 11:47 pm
Player profile: http://ddnet.tw/players/kamillentee/
Clan: |*KoG*|

Re: save movements

Post by kamillentee »

Ama wrote:Learn how to play without client help
Have to say I can't really play without ddnet client. There are so many features I would miss. Be it antiping or entities or hookcoll or idk. Its hard to play with vanilla client. I would miss every hook with my ping of 50-60. And lots of maps on ddnet are unplayable without entities.
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Chill [TD]
Posts: 187
Joined: Thu May 08, 2014 7:36 pm
Location: Minsk, Belarus
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Re: save movements

Post by Chill [TD] »

Ama wrote:So you could easy get 250 pipes in flappy bird and stuff like that
ohoho...UOHOHOHO...UAHAHAHA :twisted:

working on it
Image Image
Chill and miniChill is near...
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Alvin Risk
Posts: 440
Joined: Sat Oct 04, 2014 6:27 am
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Re: save movements

Post by Alvin Risk »

disarmer client gotov k rabote!
Ya ebu tvou mamashu.
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