Weak&Strong

Tell us what ideas you have and what features you would like to see.
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Jimmy Jazz The 1st
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Re: Weak&Strong

Post by Jimmy Jazz The 1st » Mon May 07, 2018 8:27 am

stompie wrote:
Sun May 06, 2018 8:12 pm
Ooo i finally get this i think, so you want a command that when you type /strong you will always spawn before your partner. Like in dummy maps if your dummy touches kill you automatically respawn faster just to keep strong
I never knew that. I always switched to dummy to kill him again for strong. Nice to know.

Edit* It gives strong to whoever spawns first, not kills last.
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triki
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Re: Weak&Strong

Post by triki » Tue May 08, 2018 8:02 pm

So? it is possible? it is helpfuul to race in team 2er.
no need check everytime weak&strong.

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Ryozuki
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Re: Weak&Strong

Post by Ryozuki » Tue May 15, 2018 10:20 am

If i remember correctly HMH did a change long time ago where if you are in a locked team and kill after start, all the weak and strong is kept like before. You can change who has weak and strong by killing before start. I think this is what he did and looks like it's what happens when i play, but i may be wrong.

Im 'corneum
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Re: Weak&Strong

Post by Im 'corneum » Tue May 15, 2018 10:52 am

Ryozuki wrote:
Tue May 15, 2018 10:20 am
If i remember correctly HMH did a change long time ago where if you are in a locked team and kill after start, all the weak and strong is kept like before. You can change who has weak and strong by killing before start. I think this is what he did and looks like it's what happens when i play, but i may be wrong.
yes. thats why you don't need to kill your dummy everytime you restart a dummymap.
reply to this post or your mom will die in her sleep tonight

triki
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Re: Weak&Strong

Post by triki » Thu May 17, 2018 11:51 pm

Im 'corneum wrote:
Tue May 15, 2018 10:52 am
Ryozuki wrote:
Tue May 15, 2018 10:20 am
If i remember correctly HMH did a change long time ago where if you are in a locked team and kill after start, all the weak and strong is kept like before. You can change who has weak and strong by killing before start. I think this is what he did and looks like it's what happens when i play, but i may be wrong.
yes. thats why you don't need to kill your dummy everytime you restart a dummymap.
ye, but u always need check strong&weak (simple if u touch kill or ur mate press kill)

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lola
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Re: Weak&Strong

Post by lola » Sat May 19, 2018 4:09 pm

you don't need it, believe me

triki
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Re: Weak&Strong

Post by triki » Sat May 19, 2018 5:35 pm

lola wrote:
Sat May 19, 2018 4:09 pm
you don't need it, believe me
you should always check it, because it's not pleasant when you got to the point where your partner needs a strong, but you have it and the / spec command is off

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worstwish
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Re: Weak&Strong

Post by worstwish » Mon Jun 18, 2018 5:12 am

or just delete the weak hook and make everyone to have the strong one just like in kog lol
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Prankster
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Re: Weak&Strong

Post by Prankster » Mon Jun 18, 2018 5:35 pm

worstwish wrote:
Mon Jun 18, 2018 5:12 am
or just delete the weak hook and make everyone to have the strong one just like in kog lol
no please don't do this. instead give everyone the weak one. Strong is for noobs only

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Re: Weak&Strong

Post by aaa » Mon Jun 18, 2018 6:11 pm

worstwish wrote:
Mon Jun 18, 2018 5:12 am
or just delete the weak hook and make everyone to have the strong one just like in kog lol
deen literally answered why this would be bad in the 2nd post of this thread..

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