Mute

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triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Mute

Post by triki »

Plz guys make the "mute" work like "friends" (not refresh if u join a new server) ty xD
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Mute

Post by hi_leute_gll »

Doesn't make sense in a game without acc-system.
.hi._.leute._.gll. | iMTGmember
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lola
Posts: 351
Joined: Thu Jan 04, 2018 10:23 pm
Location: France

Re: Mute

Post by lola »

triki wrote: Sat Apr 14, 2018 9:04 pm Plz guys make the "mute" work like "friends" (not refresh if u join a new server) ty xD
So you could mute me forever? Hell no!
Chairn
Posts: 400
Joined: Sat Apr 11, 2015 5:05 pm
Player profile: http://ddnet.tw/players/Chairn/
Clan: QuintessenZ

Re: Mute

Post by Chairn »

This is already available. Use foes.
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lola
Posts: 351
Joined: Thu Jan 04, 2018 10:23 pm
Location: France

Re: Mute

Post by lola »

Chairn wrote: Sun Apr 15, 2018 12:25 am This is already available. Use foes.
where is it?
SPSomeone
Posts: 350
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Player profile: https://ddnet.tw/players/SP-32--124--32-Someone/
Clan: Somepeople

Re: Mute

Post by SPSomeone »

triki wrote: Sat Apr 14, 2018 9:04 pm Plz guys make the "mute" work like "friends" (not refresh if u join a new server) ty xD
you just need to type in the console "add_foe lola"

because the ddnet coders deen didnt want the mute button on the players menu to save
Last edited by SPSomeone on Sun Apr 15, 2018 7:39 am, edited 2 times in total.
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GG Kid
Posts: 266
Joined: Sun Apr 16, 2017 2:33 am
Location: U.S.A.
Player profile: https://ddnet.tw/players/Bolto/
Clan: Kerger

permanently muting people & deen

Post by GG Kid »

More information(from a quick search): https://github.com/ddnet/ddnet/pull/749
https://github.com/ddnet/ddnet/commit/e ... 0a5c9c3a5f
https://github.com/ddnet/ddnet/commit/e ... c18034677e

so just take that pull request & merge it to a fork & compile that, them it will function how you like!

P.S. Deen did a poor job implementing that Command because there is no indication to what a Foe is. i think his dedication in implementing it was lacking because he does not personally think it's a good way to deal with people, plus "Foeing" names with non type able characters requires you to dump the chat then copy & paste the name. i will say that i do understand people putting there idea's in there work, deen thinks this is the best way & thats normal & ok(at least with me). but thats the great thing about Open-source, you are free to modify the client how you please!
Last edited by GG Kid on Mon Apr 16, 2018 3:41 am, edited 2 times in total.
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lola
Posts: 351
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Location: France

Re: Mute

Post by lola »

SPSomeone wrote: Sun Apr 15, 2018 3:17 am you just need to type in the console "add_foe lola"
pls dont add me to foes
triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: Mute

Post by triki »

SPSomeone wrote: Sun Apr 15, 2018 3:17 am
triki wrote: Sat Apr 14, 2018 9:04 pm Plz guys make the "mute" work like "friends" (not refresh if u join a new server) ty xD
you just need to type in the console "add_foe lola"

because the ddnet coders deen didnt want the mute button on the players menu to save
Dont work
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lola
Posts: 351
Joined: Thu Jan 04, 2018 10:23 pm
Location: France

Re: Mute

Post by lola »

triki wrote: Tue May 01, 2018 6:29 pm
SPSomeone wrote: Sun Apr 15, 2018 3:17 am
triki wrote: Sat Apr 14, 2018 9:04 pm Plz guys make the "mute" work like "friends" (not refresh if u join a new server) ty xD
you just need to type in the console "add_foe lola"

because the ddnet coders deen didnt want the mute button on the players menu to save
Dont work
ha-ha
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