Rotate tiles to default value
- BannZay
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Rotate tiles to default value
Time to time I wanna mirror/rotate part (of course without tiles rotation) yet there is no way to done it fast.
I guess, best way to done it is having feature allowing you to rotate back to default rotation all the selected tiles.
I`d like to hear your opinion
I guess, best way to done it is having feature allowing you to rotate back to default rotation all the selected tiles.
I`d like to hear your opinion
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Re: Rotate tiles to default value
Very good idea. Might as well safe space.
reply to this post or your mom will die in her sleep tonight
- mokuz
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Re: Rotate tiles to default value
More like "rotate selection" and "rotate selected" . Meaning you can rotate tiles in your selection, and rotate what you've selected
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- Ravie
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Re: Rotate tiles to default value
You can use R and T to rotate counterclockwise and clockwise, and N and M to mirror horizontally and vertically. Once you get accustomed to these keys you can rotate tiles to any position really fast.
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Re: Rotate tiles to default value
he is talking about when you want to mirror a whole part and also the hook/unhook gets mirrored, so that it looks shitty in entities.
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- mokuz
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Re: Rotate tiles to default value
How about "Gametiles thats rotation doesn't matter(aka collision, hookable, (deep)(un)freeze, and such), are saved as default rotation"Im 'corneum wrote: ↑Sat Mar 03, 2018 5:07 pmhe is talking about when you want to mirror a whole part and also the hook/unhook gets mirrored, so that it looks shitty in entities.
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Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
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Re: Rotate tiles to default value
thats exactly what i got from the very first postmokuz wrote: ↑Sat Mar 03, 2018 6:16 pmHow about "Gametiles thats rotation doesn't matter(aka collision, hookable, (deep)(un)freeze, and such), are saved as default rotation"Im 'corneum wrote: ↑Sat Mar 03, 2018 5:07 pmhe is talking about when you want to mirror a whole part and also the hook/unhook gets mirrored, so that it looks shitty in entities.
reply to this post or your mom will die in her sleep tonight
- Ravie
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Re: Rotate tiles to default value
I guess the rotation of most game tiles doesn't matter at all, it only looks slightly weird in entities.
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