Two small map editor features

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
User avatar
Ravie
MAPS Team
Posts: 380
Joined: Sat Feb 04, 2017 5:04 am
Player profile: https://ddnet.tw/players/Ravie/
Mapper profile: https://ddnet.tw/mappers/Ravie/
Clan: TOP

Two small map editor features

Post by Ravie »

There are two things that I lack in the map editor, which I believe should be rather simple to implement.
The first one is a button (or key shortcut) to minimise all groups, it's really annoying to have to close countless groups every time you open a map with many groups.
The second feature is to be able to paste colour hex codes copied from an outside program into layers and quads, instead of having to memorize them and type them in. I would appreciate it very much if these things got added :)
Image
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Two small map editor features

Post by fokkonaut »

Ravie wrote: Mon Feb 05, 2018 12:49 am There are two things that I lack in the map editor, which I believe should be rather simple to implement.
The first one is a button (or key shortcut) to minimise all , it's really annoying to have to close countless groups every time you open a map with many groups.
The second feature is to be able to paste colour hex codes copied from an outside program into layers and quads, instead of having to memorize them and type them in. I would appreciate it very much if these things got added :)

and Ctrl+Z= undo
User avatar
Cellegen
Posts: 1140
Joined: Sun Nov 06, 2016 10:39 pm
Location: Germany
Player profile: https://ddnet.tw/players/Cellegen/
Mapper profile: https://ddnet.tw/mappers/Cellegen/
Clan: RestInHell.
Website: https://skins.tw/
Discord: Cellegen | RiH#5501

Re: Two small map editor features

Post by Cellegen »

and delete that mini window after using TAB. rly annoying
RestInHell. - Team Leader
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Two small map editor features

Post by hi_leute_gll »

Cellegen wrote: Mon Feb 05, 2018 1:10 pm and delete that mini window after using TAB. rly annoying
cl_show_console 0
.hi._.leute._.gll. | iMTGmember
User avatar
mokuz
Posts: 755
Joined: Sat Apr 30, 2016 5:34 pm
Location: Finland
Player profile: https://ddnet.tw/players/Mokuz/
Mapper profile: https://ddnet.tw/mappers/Mokuz/
Clan: Legendary

Re: Two small map editor features

Post by mokuz »

Ravie wrote: Mon Feb 05, 2018 12:49 am There are two things that I lack in the map editor, which I believe should be rather simple to implement.
The first one is a button (or key shortcut) to minimise all groups, it's really annoying to have to close countless groups every time you open a map with many groups.
The second feature is to be able to paste colour hex codes copied from an outside program into layers and quads, instead of having to memorize them and type them in. I would appreciate it very much if these things got added :)
1. should add "editor_groups_minimized_by_default [1/0]" or something...
2. so your saying that you wan't to paste numbers to editor? agreed.

and undo/redo would be nice, now if i make a mistace, i usually reload map in editor...
SpoilerShow
Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Two small map editor features

Post by Konsti »

undo/redo is hard to make, because the map need to be saved after every tile then.
Image
Image
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Two small map editor features

Post by Konsti »

And btw i would suggest a way to give a quad the same color codes without writing them into all 4 ends
Image
Image
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Two small map editor features

Post by hi_leute_gll »

Konsti wrote: Tue Feb 06, 2018 9:36 am And btw i would suggest a way to give a quad the same color codes without writing them into all 4 ends
Shift-click all four.
.hi._.leute._.gll. | iMTGmember
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Two small map editor features

Post by Konsti »

lul really xd
Image
Image
User avatar
mokuz
Posts: 755
Joined: Sat Apr 30, 2016 5:34 pm
Location: Finland
Player profile: https://ddnet.tw/players/Mokuz/
Mapper profile: https://ddnet.tw/mappers/Mokuz/
Clan: Legendary

Re: Two small map editor features

Post by mokuz »

Konsti wrote: Tue Feb 06, 2018 9:35 am undo/redo is hard to make, because the map need to be saved after every tile then.
well no, just save what things have saved, for example:
you replace hookable at 0,0 (x, y) with unhookable, it saves ->

"tile at (0,0)(x, y) changed from 1(hookable) to 3(unhookable) in layer "#1(game)""
or shortened
"(0, 0) 1 -> 3 #1"

so "[what happened] [where] [values] [layer]"

or something
SpoilerShow
Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests