Two small map editor features
- Ravie
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Two small map editor features
There are two things that I lack in the map editor, which I believe should be rather simple to implement.
The first one is a button (or key shortcut) to minimise all groups, it's really annoying to have to close countless groups every time you open a map with many groups.
The second feature is to be able to paste colour hex codes copied from an outside program into layers and quads, instead of having to memorize them and type them in. I would appreciate it very much if these things got added
The first one is a button (or key shortcut) to minimise all groups, it's really annoying to have to close countless groups every time you open a map with many groups.
The second feature is to be able to paste colour hex codes copied from an outside program into layers and quads, instead of having to memorize them and type them in. I would appreciate it very much if these things got added
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Re: Two small map editor features
Ravie wrote: ↑Mon Feb 05, 2018 12:49 am There are two things that I lack in the map editor, which I believe should be rather simple to implement.
The first one is a button (or key shortcut) to minimise all , it's really annoying to have to close countless groups every time you open a map with many groups.
The second feature is to be able to paste colour hex codes copied from an outside program into layers and quads, instead of having to memorize them and type them in. I would appreciate it very much if these things got added
and Ctrl+Z= undo
- Cellegen
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Re: Two small map editor features
and delete that mini window after using TAB. rly annoying
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- hi_leute_gll
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- mokuz
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Re: Two small map editor features
1. should add "editor_groups_minimized_by_default [1/0]" or something...Ravie wrote: ↑Mon Feb 05, 2018 12:49 am There are two things that I lack in the map editor, which I believe should be rather simple to implement.
The first one is a button (or key shortcut) to minimise all groups, it's really annoying to have to close countless groups every time you open a map with many groups.
The second feature is to be able to paste colour hex codes copied from an outside program into layers and quads, instead of having to memorize them and type them in. I would appreciate it very much if these things got added :)
2. so your saying that you wan't to paste numbers to editor? agreed.
and undo/redo would be nice, now if i make a mistace, i usually reload map in editor...
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mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
- Konsti
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Re: Two small map editor features
undo/redo is hard to make, because the map need to be saved after every tile then.
- Konsti
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Re: Two small map editor features
And btw i would suggest a way to give a quad the same color codes without writing them into all 4 ends
- hi_leute_gll
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- mokuz
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Re: Two small map editor features
well no, just save what things have saved, for example:
you replace hookable at 0,0 (x, y) with unhookable, it saves ->
"tile at (0,0)(x, y) changed from 1(hookable) to 3(unhookable) in layer "#1(game)""
or shortened
"(0, 0) 1 -> 3 #1"
so "[what happened] [where] [values] [layer]"
or something
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Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
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