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New tile suggestion

Posted: Sat Dec 23, 2017 8:09 am
by haisito!
Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.

Re: New tile suggestion

Posted: Sat Dec 23, 2017 9:37 am
by fokkonaut
haisito! wrote:
Sat Dec 23, 2017 8:09 am
Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.
hard because of how teeworlds is coded

Re: New tile suggestion

Posted: Sat Dec 23, 2017 11:45 am
by Welf
I think activating /spec or using fonts as explanation are good fixes for this problem. The mapper can be creative

Re: New tile suggestion

Posted: Sat Dec 23, 2017 12:24 pm
by Cellegen
And what about a Tune suggestion to simulate the tee gets strong power when the tee steps on the coded tune? it might be possible and i dont see its useless :P

Re: New tile suggestion

Posted: Sat Dec 23, 2017 3:24 pm
by fokkonaut
Cellegen wrote:
Sat Dec 23, 2017 12:24 pm
And what about a Tune suggestion to simulate the tee gets strong power when the tee steps on the coded tune? it might be possible and i dont see its useless :P
you can give a tee a stronger hook, but if u have strong hook + the tune zone you will still get stronger hook than the weak guy

Re: New tile suggestion

Posted: Sat Dec 23, 2017 4:46 pm
by Cellegen
i didnt mind to add [+1 strong], just a simulation when you write /spec you will instantly get stong hook on others. :I

Re: New tile suggestion

Posted: Sat Dec 23, 2017 5:28 pm
by Konsti
Its not possible, because weak/strong is deep in teeworlds code, just allow /spec

Re: New tile suggestion

Posted: Sat Dec 23, 2017 6:26 pm
by RETARDED
fokkonaut wrote:
Sat Dec 23, 2017 9:37 am
haisito! wrote:
Sat Dec 23, 2017 8:09 am
Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.
hard because of how teeworlds is coded
Konsti wrote:
Sat Dec 23, 2017 5:28 pm
Its not possible, because weak/strong is deep in teeworlds code, just allow /spec
lol

don't say it's hard if it's not.

Re: New tile suggestion

Posted: Sat Dec 23, 2017 8:46 pm
by fokkonaut
RETARDED wrote:
Sat Dec 23, 2017 6:26 pm
fokkonaut wrote:
Sat Dec 23, 2017 9:37 am
haisito! wrote:
Sat Dec 23, 2017 8:09 am
Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.
hard because of how teeworlds is coded
Konsti wrote:
Sat Dec 23, 2017 5:28 pm
Its not possible, because weak/strong is deep in teeworlds code, just allow /spec
lol

don't say it's hard if it's not.
as your name tells us you are obviously retarded

Re: New tile suggestion

Posted: Sat Dec 23, 2017 10:12 pm
by Konsti
no u