New tile suggestion

Tell us what ideas you have and what features you would like to see.
Post Reply
haisito!
Community Team: In-Game Moderator
Posts: 57
Joined: Fri Feb 10, 2017 6:59 am
Player profile: W'
Clan: MysTeery

New tile suggestion

Post by haisito! » Sat Dec 23, 2017 8:09 am

Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.
:realjao: :?: :?: :?:

fokkonaut
User
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: fokkonaut

Re: New tile suggestion

Post by fokkonaut » Sat Dec 23, 2017 9:37 am

haisito! wrote:
Sat Dec 23, 2017 8:09 am
Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.
hard because of how teeworlds is coded

Welf
User
Posts: 1839
Joined: Fri Jun 06, 2014 12:20 am
Player profile: Welf
Mapper profile: Welf

Re: New tile suggestion

Post by Welf » Sat Dec 23, 2017 11:45 am

I think activating /spec or using fonts as explanation are good fixes for this problem. The mapper can be creative

User avatar
Cellegen
User
Posts: 1117
Joined: Sun Nov 06, 2016 10:39 pm
Player profile: Cellegen
Mapper profile: Cellegen
Clan: RestInHell.

Re: New tile suggestion

Post by Cellegen » Sat Dec 23, 2017 12:24 pm

And what about a Tune suggestion to simulate the tee gets strong power when the tee steps on the coded tune? it might be possible and i dont see its useless :P
RestInHell. - Team Leader

fokkonaut
User
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: fokkonaut

Re: New tile suggestion

Post by fokkonaut » Sat Dec 23, 2017 3:24 pm

Cellegen wrote:
Sat Dec 23, 2017 12:24 pm
And what about a Tune suggestion to simulate the tee gets strong power when the tee steps on the coded tune? it might be possible and i dont see its useless :P
you can give a tee a stronger hook, but if u have strong hook + the tune zone you will still get stronger hook than the weak guy

User avatar
Cellegen
User
Posts: 1117
Joined: Sun Nov 06, 2016 10:39 pm
Player profile: Cellegen
Mapper profile: Cellegen
Clan: RestInHell.

Re: New tile suggestion

Post by Cellegen » Sat Dec 23, 2017 4:46 pm

i didnt mind to add [+1 strong], just a simulation when you write /spec you will instantly get stong hook on others. :I
RestInHell. - Team Leader

User avatar
Konsti
User
Posts: 1173
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: Konsti
Mapper profile: Konsti
Clan: flawLess
Website: Konsti

Re: New tile suggestion

Post by Konsti » Sat Dec 23, 2017 5:28 pm

Its not possible, because weak/strong is deep in teeworlds code, just allow /spec
Image
Image

RETARDED

Re: New tile suggestion

Post by RETARDED » Sat Dec 23, 2017 6:26 pm

fokkonaut wrote:
Sat Dec 23, 2017 9:37 am
haisito! wrote:
Sat Dec 23, 2017 8:09 am
Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.
hard because of how teeworlds is coded
Konsti wrote:
Sat Dec 23, 2017 5:28 pm
Its not possible, because weak/strong is deep in teeworlds code, just allow /spec
lol

don't say it's hard if it's not.

fokkonaut
User
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: fokkonaut

Re: New tile suggestion

Post by fokkonaut » Sat Dec 23, 2017 8:46 pm

RETARDED wrote:
Sat Dec 23, 2017 6:26 pm
fokkonaut wrote:
Sat Dec 23, 2017 9:37 am
haisito! wrote:
Sat Dec 23, 2017 8:09 am
Maybe make a “give-strong” tile so it’s more convenient for mappers to make parts that require and players don’t have to spec (even though it doesn’t take that long) ... Just for convenience.
hard because of how teeworlds is coded
Konsti wrote:
Sat Dec 23, 2017 5:28 pm
Its not possible, because weak/strong is deep in teeworlds code, just allow /spec
lol

don't say it's hard if it's not.
as your name tells us you are obviously retarded

User avatar
Konsti
User
Posts: 1173
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: Konsti
Mapper profile: Konsti
Clan: flawLess
Website: Konsti

Re: New tile suggestion

Post by Konsti » Sat Dec 23, 2017 10:12 pm

no u
Image
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests