Automatic map generator

Tell us what ideas you have and what features you would like to see.
User avatar
Shishigami
User
Posts: 188
Joined: Sat Nov 26, 2016 6:01 pm
Location: Germany
Player profile: Shishigami
Mapper profile: Shishigami
Clan: TOP
Website: http://www.shishigami.eu

Re: Automatic map generator

Post by Shishigami » Thu Aug 03, 2017 5:02 pm

deen wrote:
Thu Aug 03, 2017 3:28 pm
Make a gore fight server where you can join with some people, wait until a new round starts, then a new map is generated and you race to the finish. next round, new map.
That sounds really cool, and it would be easy to create different difficulties for scrubs like me, too ( ͡° ͜ʖ ͡°)
Image

User avatar
Konsti
User
Posts: 1173
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: Konsti
Mapper profile: Konsti
Clan: flawLess
Website: Konsti

Re: Automatic map generator

Post by Konsti » Thu Aug 03, 2017 5:27 pm

No, should only work in the layersize u setted so that u can map those parts very fast
Image
Image

User avatar
Cellegen
User
Posts: 1117
Joined: Sun Nov 06, 2016 10:39 pm
Player profile: Cellegen
Mapper profile: Cellegen
Clan: RestInHell.

Re: Automatic map generator

Post by Cellegen » Thu Aug 03, 2017 7:42 pm

lets create "best of 5" or "best of 3" commands.... i think this makes sense for real. i dont wanna gores forever to get 1st ^O^"
RestInHell. - Team Leader

QshaR
User
Posts: 86
Joined: Mon Feb 02, 2015 11:41 am

Re: Automatic map generator

Post by QshaR » Thu Aug 03, 2017 8:49 pm

Konsti wrote:
Thu Aug 03, 2017 5:27 pm
No, should only work in the layersize u setted so that u can map those parts very fast
Layer size is an option. You can set any layer size you want, even 1234 x 567 tiles.

But don't you all think that its boring to play such map?

Silex
User
Posts: 1119
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: Silex

Re: Automatic map generator

Post by Silex » Thu Aug 03, 2017 11:57 pm

QshaR wrote: But don't you all think that its boring to play such map?
Maybe it's boring what we can see on your screens yes. But it could be the 'first step' to map something on or just change it so something cooler. I know what i could do with something like that 4 sure.

User avatar
Konsti
User
Posts: 1173
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: Konsti
Mapper profile: Konsti
Clan: flawLess
Website: Konsti

Re: Automatic map generator

Post by Konsti » Fri Aug 04, 2017 1:05 pm

QshaR wrote:
Thu Aug 03, 2017 8:49 pm
Konsti wrote:
Thu Aug 03, 2017 5:27 pm
No, should only work in the layersize u setted so that u can map those parts very fast
Layer size is an option. You can set any layer size you want, even 1234 x 567 tiles.

But don't you all think that its boring to play such map?
Its helpful for ddnetmaps, you can create fillparts very fast with this, would be goddamn nice
Image
Image

User avatar
deen
Retired Administrator
Posts: 3292
Joined: Mon May 05, 2014 2:30 pm
Player profile: deen

Re: Automatic map generator

Post by deen » Fri Aug 04, 2017 1:31 pm

Konsti wrote:
Fri Aug 04, 2017 1:05 pm
Its helpful for ddnetmaps, you can create fillparts very fast with this, would be goddamn nice
You don't get paid by the number of parts you produce, just leave out the fillers.

User avatar
Konsti
User
Posts: 1173
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: Konsti
Mapper profile: Konsti
Clan: flawLess
Website: Konsti

Re: Automatic map generator

Post by Konsti » Fri Aug 04, 2017 1:34 pm

Its just an example, as Silex said you can use it in different situations
You didnt really get what i mean, you are not a mapper xd
Image
Image

QshaR
User
Posts: 86
Joined: Mon Feb 02, 2015 11:41 am

Re: Automatic map generator

Post by QshaR » Tue Aug 15, 2017 2:11 pm

Ok, I decided to suspend the work on map generation as I don't feel that it will be useful.

Here is the source of generation puzzle map (it is a POC, so the code might look ugly):
http://qshar.com/q-map-generator.tar.gz
SpoilerShow
Compile & use: ./q_map_generator map_input.map map_output.map
I checked it only with very basic maps, thats why I attach 2 maps as an example of input file.
Freeze - freeze layer, Stones - hookable layer. Their size should be equal to the game layer size.

The next type that I'm almost done with is creating Gores-automapper.
It creates random gores-style maps. Here are my screenshots from the terminal:

Example 1:
03.png
03.png (26.66 KiB) Viewed 1042 times
Example 2:
02.png
02.png (6.7 KiB) Viewed 1042 times
I had an idea to put the shield in a random location on the map and make the challenge: who first find it - wins.

Savander
User
Posts: 153
Joined: Sun Jul 13, 2014 11:57 am
Location: Poland
Player profile: Savander
Mapper profile: Savander
Website: http://codrig.com

Re: Automatic map generator

Post by Savander » Sun Aug 27, 2017 1:13 pm

Hoh! I was reading about race maze generator on Teeworlds.com, and I thought...oh cool, then I found your project here :) :D
https://www.teeworlds.com/forum/viewtopic.php?id=1897

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest