Re: Accounts on DDNet?
Posted: Tue May 09, 2017 12:22 am
Downsides:
- It's impossible to match actually used names to their correct owners.
- DDNet looses Tw's fast entry without any account restriction.
- Essential parts of Tw's community (e.g. name-trolling) will be removed,
--> game will be more boring.
- Most features will not be implemented in a near future, maybe not even in years.
About the current version:
Ingame statistics can be requested for any name currently.
About your improvement:
- It's impossible to match actually used names to their correct owners.
- DDNet looses Tw's fast entry without any account restriction.
- Essential parts of Tw's community (e.g. name-trolling) will be removed,
--> game will be more boring.
- Most features will not be implemented in a near future, maybe not even in years.
About the current version:
A big part of this game is trolling, drama, trashtalk, etc.brutaler wrote:- Players can change their nicknames at any time for any nickname they wish,
even already occupied by other player not available on the current server.
- Good players are being faked by people who are spoiling their worked-out reputation.
There isn't any personal data. So how is this a downside?brutaler wrote: - Any personal data and specific helpful ingame statistics cannot be presented
to the player as there is no guarantee that the nick owner is currently playing.
Ingame statistics can be requested for any name currently.
Again: It's part of the game to deal with trolls. This downside only applys to very few people. The amount of them doesn't even reach the second digit.brutaler wrote: - Administrators cannot really get rid of the disturbing players.
The most commonly used is a temporary ban by IP, which can be easily
bypassed by the intruder by changing his IP (usually using only internet reconnection).
There is no ingame profile. So ofc there is no connection...brutaler wrote: - There is no direct connection between web and ingame profile (only matching by the unverified nickname).
About your improvement:
If you provide things like in-game registration it takes only a short time to write a bot which creates dozens of accounts in just seconds. I saw enough games and forums where people just had multiple accounts as reserve and didn't give a fuck about any ban. Also since DDNet's Mods are a pure mess, this would give more idiots more power. Not really a good thing.brutaler wrote: + Administrators can easily block disturbing players on the account level. New account creation takes some time, because it require providing new, valid and already not registered email address, which should definitely delay or even makes the incoming insulters tired (fast IP changing wont help anymore).
This works also without accounts.brutaler wrote: + Global notification system can be introduced - players can be informed that his friend is currently in game and is playing “this and this” map
+ Client can read and display some statistics from your playing like last finishes, last maps etc.
Only relevant for a few dozen people out of thousands.brutaler wrote: + Single account scheme gives access to all ddnet resources: web & game.