Accounts on DDNet?

Tell us what ideas you have and what features you would like to see.
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deen
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Re: Accounts on DDNet?

Post by deen » Tue May 09, 2017 3:45 pm

Welf wrote:Just make a new game so we can add account System, moving tiles and all the other cool stuff (e.g. steal the jetpack from ninslash).
Anyone want to pay me to write HookRace?

Savander
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Re: Accounts on DDNet?

Post by Savander » Tue May 09, 2017 3:58 pm

@deen kickstarter project? We need good advert, history and positive person to sit in fron of camera who will tell everyone how this concept is cool, and how this game can change everything. E-Sport point is very important, ppl likes competitions. People will give you money to make a game.

It's not that bad idea at all, many projects started from kickstarter or another that kind of sites

I'm sure, that we will find people to make some graphics etc. to improve visualization of project

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Re: Accounts on DDNet?

Post by Welf » Tue May 09, 2017 5:16 pm

Maybe make a new topic about hookrace and shift some messages (delete this message, if so. Else ignore this message)

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Re: Accounts on DDNet?

Post by brutaler » Tue May 09, 2017 8:28 pm

Yes, hi_leute you are right. DDNet definitelly needs such theoretical people like you.
You have very very wide knowledge about everything.
I would say if you only will be a little older, people could treat you as a messiah.
It's a pity that your arguments do not have any rational confirmation in facts from life/game.
Trolls must be happy that you publicly support them.

If you do not understand the specific subject, ask, and do not place shitty comments about game destructions, please.
Players would even not feel the change upon accounts introduction despite some one time actions,
which they will need to conduct at the beginning (like some initial registration or something like that).
Everything later will be automated, ppl will be automatically logged and so on (Learath is currently working on such solution).
Players will still use binds for commands pipelining - if they can bind dummy commands, they will be also able to bind commands mentioned by me.

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Cellegen
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Re: Accounts on DDNet?

Post by Cellegen » Wed May 10, 2017 5:12 pm

mokuz wrote:
Welf wrote:Just make a new game so we can add account System, moving tiles and all the other cool stuff (e.g. steal the jetpack from ninslash).

We are limited by the fact, that people love their ranks, so we can never improve the game.

Yes it would help alot if we could ban guys like sp someone by account. I already had alot of work with blockers (any mod who truely cared for the players can agree)

But still i guess it wont happen
Welf i love you <3

Maybe if we do a new game, need something....... new... what new we can do anyway??? o___.

But i have some ideas: Do a realistic weapon game with shopping (skins, particles, hearts, shields, epic new weapons, etc.). Campain mode, multiplayer mode and party mode as well...... :VVV idk !! XD
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Re: Accounts on DDNet?

Post by SPYRES » Wed May 10, 2017 7:56 pm

But i have some ideas: Do a realistic weapon game with shopping (skins, particles, hearts, shields, epic new weapons, etc.). Campain mode, multiplayer mode and party mode as well...... :VVV idk !! XD
you sure you not speaking about CSGO? :)

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Re: Accounts on DDNet?

Post by ChillerDragon » Sun Jun 04, 2017 7:00 pm

I would add an accountsystem only for votes. Everything stays the same but you need an verified account to vote (you can still vote maps on empty server without acc). It should be harder to get an verfied account than writing '/register' in chat.
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Cellegen
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Re: Accounts on DDNet?

Post by Cellegen » Sun Jun 04, 2017 7:20 pm

good idea but a bit confused me why it needs ;)
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ChillerDragon
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Re: Accounts on DDNet?

Post by ChillerDragon » Mon Jun 19, 2017 10:15 pm

Cellegen wrote:good idea but a bit confused me why it needs ;)

to prevent funvotes.
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Re: Accounts on DDNet?

Post by Silex » Tue Jun 20, 2017 12:08 am

#fastanswer

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