Accounts on DDNet?

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Cellegen
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Re: Accounts on DDNet?

Post by Cellegen »

I like the idea of the accounts... a good or bad idea for teeworlds too. Aoe, this is a very big question of the *Teeworlds* community because of your *DDnet account* idea.
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Konsti
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Re: Accounts on DDNet?

Post by Konsti »

Its just a Bad idea, much work and not very effective, it bring more problems then positive things, its an endless discussion.
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SPSomeone
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Re: Accounts on DDNet?

Post by SPSomeone »

yes make accounts so someone cant fake me and ban all with rcon it ruined my reputation
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Konsti
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Re: Accounts on DDNet?

Post by Konsti »

SPSomeone wrote:yes make accounts so someone cant fake me and ban all with rcon it ruined my reputation
True Story, its really not fair To destroy his good reputation :(
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Pathos
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Re: Accounts on DDNet?

Post by Pathos »

I know three mods with an account system exist:
1. Teerace
2. City
3. Special client for the gCTF tournaments

Personally, I like Teerace's account system the best and it's the most comprehensive. You bind an rcon API token to a key (because for City, you enter account creds in chat, which can accidentally be pressed sometimes and in some servers, you can see them). I personally think that everything should be integrated into Teerace account system instead of making more account systems. This allows the client to just play other mods that doesn't require logins.
The problem is that we (ddnet) don't want such a thing.
You're crazy. We should take a vote. Maybe I'll start a vote thread. I'm quite sure that it's much more than the majority, but I'd like to confirm it. I honestly don't think it's even needed.

Faking with account system shouldn't be a problem. Just let it be like any other account system; let people register. If needed, there can be account deletions. I don't think this should be a problem. If there are smurfs, so what?
Could also generate accounts for every forum & in-game name that match, which aren't activated until the player first logs in with details sent in an automated pm.
Not a bad idea, but I don't think this is necessary. If this does get implemented, maybe a requirement of the forum account being at least 3 days old or something.
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Konsti
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Re: Accounts on DDNet?

Post by Konsti »

Pathos wrote:I know three mods with an account system exist:
1. Teerace
2. City
3. Special client for the gCTF tournaments

Personally, I like Teerace's account system the best and it's the most comprehensive. You bind an rcon API token to a key (because for City, you enter account creds in chat, which can accidentally be pressed sometimes and in some servers, you can see them). I personally think that everything should be integrated into Teerace account system instead of making more account systems. This allows the client to just play other mods that doesn't require logins.
The problem is that we (ddnet) don't want such a thing.
You're crazy. We should take a vote. Maybe I'll start a vote thread. I'm quite sure that it's much more than the majority, but I'd like to confirm it. I honestly don't think it's even needed.

Faking with account system shouldn't be a problem. Just let it be like any other account system; let people register. If needed, there can be account deletions. I don't think this should be a problem. If there are smurfs, so what?
Could also generate accounts for every forum & in-game name that match, which aren't activated until the player first logs in with details sent in an automated pm.
Not a bad idea, but I don't think this is necessary. If this does get implemented, maybe a requirement of the forum account being at least 3 days old or something.
Oh Yes, sure. This is the most bad idea i have ever Seen
Account deletions, who will do it? Trolls will make Accounts for every Name and hack accounts.
You cant imagine that tons of people will cry everyday because there name is locked?
Why the fuck we Need an account system? Its so god damn unnecessary, i dont know more then 3 people that want shit like this. Useless discussion, it wont come because no one wants To code useless shit and thats good
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mokuz
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Re: Accounts on DDNet?

Post by mokuz »

+9000 best idea ever!
SpoilerShow
Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
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Konsti
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Re: Accounts on DDNet?

Post by Konsti »

mokuz wrote:+9000 best idea ever!
-9001 shit idea
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SPYRES
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Re: Accounts on DDNet?

Post by SPYRES »

A system like this was created in 2012 by a South African coder, specifically for South African community. The mod was called oMod (https://www.teeworlds.com/forum/viewtopic.php?id=9902) however since South Africa's largest community which was support by an Internet Service Provider faded away... the development and idea was lost.

Furthermore with the system that we had back then, in order to vote kick, the people had to achieve 3 days worth of playing time on the server so infact it wasnt that easy. Also people who were guests had [G] prefix's before their names and a nice feature in oMod was that they were able to restrict certain clan tags associated with certain accounts. So only admins were able to apply the clan tag [WAGE], so that you knew it was a real, legit admin. It also had a call admin which would notify and admin via email or on the website.

so yeah pretty much...
Pathos
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Re: Accounts on DDNet?

Post by Pathos »

SPYRES wrote:A system like this was created in 2012 by a South African coder, specifically for South African community. The mod was called oMod (https://www.teeworlds.com/forum/viewtopic.php?id=9902)
I saw this thread but had no idea how to contact the coder. Please PM me if there is a way to contact the coder.
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