Anti-ping modif

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Ninjed
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Anti-ping modif

Post by Ninjed » Mon Sep 05, 2016 5:19 pm

Suggested by FiL.
Make function on Anti-ping: Predict w/o hook speed.
Hook speed make effect of ping much harder.
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:Ram
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Re: Anti-ping modif

Post by :Ram » Mon Sep 05, 2016 7:21 pm

Anting ping should be improved in a diffrent way ._.
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Re: Anti-ping modif

Post by n000b » Tue Sep 06, 2016 5:51 pm

:Ram wrote:Anting ping should be improved in a diffrent way ._.
If you think you know it, then do it :P

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Re: Anti-ping modif

Post by Im 'corneum » Wed Sep 07, 2016 6:42 pm

well im not a programmer or something.. but shouldt it be posseble to have a perfect ping on solomaps? i mean the map is static. its all there, you dont need other players, just yourself.
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Re: Anti-ping modif

Post by Pathos » Wed Sep 07, 2016 8:44 pm

Antiping is still needed for solo for movements with weapons.

I don't understand this hook speed suggestion. Elaborate?

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Re: Anti-ping modif

Post by HMH » Thu Sep 08, 2016 12:01 am

Im 'corneum wrote:well im not a programmer or something.. but shouldt it be posseble to have a perfect ping on solomaps? i mean the map is static. its all there, you dont need other players, just yourself.
This is nearly possible, first of all you need perfectly stable ping and of course no packetloss. In most situations the client could predict things perfectly then. An exception are teleports that will teleport you randomly if the mapper put more than a single tile as destination.

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Re: Anti-ping modif

Post by Im 'corneum » Thu Sep 08, 2016 12:30 pm

So it is theoreticly possible but either hard to implent or not useful for many?
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Re: Anti-ping modif

Post by :Ram » Thu Sep 08, 2016 11:45 pm

n000b wrote:If you think you know it, then do it :P
If you think you are allowed to command other people to do something that you could not even do on your own, then just delete your unecessacry comment :P
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Re: Anti-ping modif

Post by HMH » Fri Sep 09, 2016 12:15 am

Im 'corneum wrote:So it is theoreticly possible but either hard to implent or not useful for many?
The problem is that currently a lot of physics is done serversided only and thus the code is mixed with non-physics serversided code like chatmessages. In theory physics should be done in a part of the code that is shared between client and server. This is done for vanilla corephysics but not for most ddracestuff.

But cleaning up physics without changing them even slightly or fixing bugs (which for some reason are called features now :P) is pretty hard.

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Re: Anti-ping modif

Post by Ninjed » Fri Sep 09, 2016 3:19 pm

Can you try out please ? :)
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