Weapon Pickup

Tell us what ideas you have and what features you would like to see.

Useful ?

Yes
35
83%
No
7
17%
 
Total votes: 42

HMH
Technical Team: Team Leader
Posts: 146
Joined: Mon May 05, 2014 8:41 pm
Player profile: HMH

Re: Weapon Pickup

Post by HMH » Sat Sep 06, 2014 8:47 pm

This is an implementation by PsychoGod maybe we can use some of this code:
https://github.com/PsychoGod/teeworlds/ ... d.cpp#L372

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deen
Retired Administrator
Posts: 3292
Joined: Mon May 05, 2014 2:30 pm
Player profile: deen

Re: Weapon Pickup

Post by deen » Sat Sep 06, 2014 9:16 pm

I took another look, only Weapon pickups get announced to the client. When you pause the information about your weapons is lost (can probably be fixed) and when you lose your weapons that information is not available either, which would make the display wrong at most times.

Flummi
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Posts: 48
Joined: Wed May 07, 2014 1:24 am
Player profile: Flummi

Re: Weapon Pickup

Post by Flummi » Thu May 28, 2015 2:51 pm

Why dont you change server and client for this so that it works on the ddnet servers but doesnt on others? or is there kindof a rule to not let server and client work together so that people who dont have the client could play ddnet also? I mean thats cool but changing this shouldnt have much effect on that. Its just a ddrace feature so you will maybe only care about this on xxlddrace servers but you wont see that on other servers or at least wont use it.

teini94
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Posts: 153
Joined: Sun Aug 03, 2014 1:09 pm
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Re: Weapon Pickup

Post by teini94 » Sat Jun 13, 2015 8:11 pm

awesome

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