Respawn Delay

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hi_leute_gll
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Respawn Delay

Post by hi_leute_gll »

Since the respawn delay has been removed not the player who killed, but the player with the better ping gets strong.
This is pretty annoying for speedrunners - if the player with the worse ping shall get strong the team needs to kill twice every time. It is just annoying and time-wasting.
Also I can't delay my respawn anymore on purpose, this just cuts my possibilitys w/o a real need. Would be lovely to get this back somehow.
.hi._.leute._.gll. | iMTGmember
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Ryozuki
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Re: Respawn Delay

Post by Ryozuki »

It's true that it's not good to decide who have strong, but i like it on solo and race.
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Lady Saavik
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Re: Respawn Delay

Post by Lady Saavik »

I spammed people that at least very small delay should stay but nothing happened
Chairn
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Re: Respawn Delay

Post by Chairn »

No delay is needed, just make players spawn when mouse is clicked like it's working in other games.
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kamillentee
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Re: Respawn Delay

Post by kamillentee »

Thats the way it was chairn
Chairn
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Re: Respawn Delay

Post by Chairn »

No, there was some delay sometimes when you couldnt respawn instantly.
Men of Steel
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Re: Respawn Delay

Post by Men of Steel »

The delay was the most annoying thing ever, I'm glad that they removed it.
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BamBam
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Re: Respawn Delay

Post by BamBam »

Men of Steel wrote:The delay was the most annoying thing ever, I'm glad that they removed it.
I agree. Especially on maps with faily filters.
i exist
so do you
magic
HMH
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Re: Respawn Delay

Post by HMH »

hi_leute_gll wrote:Since the respawn delay has been removed not the player who killed, but the player with the better ping gets strong.
This is not true, the player with the lower clientID gets strong right now. However, do you guys consider the problem as solved if the player who killed gets strong always ?
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Ryozuki
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Re: Respawn Delay

Post by Ryozuki »

Yes.
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