Page 4 of 4

Re: Proper DDRace HUD

Posted: Sun Jan 10, 2016 4:53 pm
by Ryozuki
I prefer stars rather than a bar. And icons.. i don't like them there,

Re: Proper DDRace HUD

Posted: Sun Jan 10, 2016 5:06 pm
by hi_leute_gll
Knowing who has strong/weak or features is part of the skill, imo.
Good players with a good overview of the game know who has what and can "manage" their group in the parts. Also speedrunners know exactly when who has what, cause it's essentially. Displaying all that stuff would make the game more casual and kinda destroy years of experience.

Re: Proper DDRace HUD

Posted: Sun Jan 10, 2016 6:56 pm
by n000b
i think the most important thing to do is create a hud to see which weapon you carry. this is good for new comers so they do not fail at critical points.

Re: Proper DDRace HUD

Posted: Thu Jan 21, 2016 8:40 am
by Spyker
hi_leute_gll wrote:Knowing who has strong/weak or features is part of the skill, imo.
Good players with a good overview of the game know who has what and can "manage" their group in the parts. Also speedrunners know exactly when who has what, cause it's essentially. Displaying all that stuff would make the game more casual and kinda destroy years of experience.
1st time i must say you are 100% right

Re: Proper DDRace HUD

Posted: Thu Jan 21, 2016 6:10 pm
by Leah
1. Why not simply change the crosshair in freeze, in relation to the weapon you have equipped.

2. Ninja could be changed to the normal tee holding a ninja sword, like any other weapon. I like the design of the freeze, dont change it pls:b

Just 2 ideas^^

Re: Proper DDRace HUD

Posted: Tue Apr 05, 2016 5:56 pm
by Im 'corneum
it would be nice if this weird fake moving is fixed which you see when you try to move in freeze.

and for the other things you want to add, you can still make a on/off in the options so the player can choose when he wants one feature but not the other.

Re: Proper DDRace HUD

Posted: Tue Apr 05, 2016 7:13 pm
by Lady Saavik
Im 'corneum wrote:it would be nice if this weird fake moving is fixed which you see when you try to move in freeze.
F1 -> cl_predict 0

Re: Proper DDRace HUD

Posted: Tue Apr 05, 2016 7:42 pm
by Im 'corneum
Lady Saavik wrote:
Im 'corneum wrote:it would be nice if this weird fake moving is fixed which you see when you try to move in freeze.
F1 -> cl_predict 0
this makes the gameplay totally weird for me

Re: Proper DDRace HUD

Posted: Tue Apr 05, 2016 7:43 pm
by deen
Lady Saavik is just trying to troll you (or suggesting that you only enable that when you're frozen). With cl_predict 0 you see only your actual positions, as the server reports them. So you get a high delay, impossible to play like this.

Re: Proper DDRace HUD

Posted: Tue Apr 05, 2016 10:34 pm
by Lady Saavik
but it works xd