Proper DDRace HUD
- Ryozuki
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Re: Proper DDRace HUD
deleted..
Last edited by Ryozuki on Thu Jan 07, 2016 3:09 pm, edited 1 time in total.
- BamBam
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Re: Proper DDRace HUD
Ryozuki wrote:Is that what you learnt in your A++ course?BamBam wrote:cl_ = Client setting
sv_ = Server setting
SpoilerShowno need to say obious, please..
hey, maybe some people don't know?
i exist
so do you
magic
so do you
magic
Re: Proper DDRace HUD
Ryozuki wrote:Is that what you learnt in your A++ course?BamBam wrote:cl_ = Client setting
sv_ = Server setting
SpoilerShowno need to say obious, please..
i think bambam's comment is usefull so why do you comment like this.-_-
-
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Re: Proper DDRace HUD
You could make the weapons you have in your "inventory" more lighted.. Because I sometimes forgot I have a laser or shotgun, expecially after long time playing when I'm a bit tired.
Re: Proper DDRace HUD
hey HMH,
How is the progress on this feature, i hoped it was launched in the new 9.1 version, but it wasn't. i think this feature prevents lots of tees from failing in different kind of situations.
Thanks in advance!
greets
How is the progress on this feature, i hoped it was launched in the new 9.1 version, but it wasn't. i think this feature prevents lots of tees from failing in different kind of situations.
Thanks in advance!
greets
Re: Proper DDRace HUD
Don't worry you will see this feature sooner or later the problem I currently face is a lack of good graphics/ideas and what and how to display ddraceinfos.
-
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Re: Proper DDRace HUD
Hello Guys,
I wanna share my ideas with you. Maybe it will be good idea to present the freezing time in the similar way as:
or reversed:
I was thinking also about the way of presenting the strong hook, deep freeze and other (in)abilities. I came up with an idea of displaying them as a special tiles next to tee. Let me show you two examples.
1) Presents the tee with the endless and strong hook:
2) The deepfreezed tee with the active grenade weapon:
Of course the number of possible "special tiles" should be discussed and these are only the conceptual ones.
What do you Guys think about that?
I wanna share my ideas with you. Maybe it will be good idea to present the freezing time in the similar way as:
or reversed:
I was thinking also about the way of presenting the strong hook, deep freeze and other (in)abilities. I came up with an idea of displaying them as a special tiles next to tee. Let me show you two examples.
1) Presents the tee with the endless and strong hook:
2) The deepfreezed tee with the active grenade weapon:
Of course the number of possible "special tiles" should be discussed and these are only the conceptual ones.
What do you Guys think about that?
- Lady Saavik
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Re: Proper DDRace HUD
you have strong on some tees and weak on others, so you can't have one icon always
Not sure if it's sooo important to show whether you have endless, jetpack etc. Are maps so long and complicated that you forget it so often? It's mostly endless ON and 2 parts later endless OFF.
But if you want this information it should be shown only with Tab.
Not sure if it's sooo important to show whether you have endless, jetpack etc. Are maps so long and complicated that you forget it so often? It's mostly endless ON and 2 parts later endless OFF.
But if you want this information it should be shown only with Tab.
-
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- Joined: Mon Oct 20, 2014 10:57 pm
- Player profile: http://ddnet.tw/players/Brutaler/
Re: Proper DDRace HUD
Lady Saavik regarding strong/weak - the icon will be presented only for tees with strong as an extension to the normal abilities. Tees with weak will not have it.
Idea with displaying them with tab is good but I would like to assume that this icons are not for the player but for others who are playing with him.
Anyway thanks for sharing your opinion.
Idea with displaying them with tab is good but I would like to assume that this icons are not for the player but for others who are playing with him.
Anyway thanks for sharing your opinion.
Re: Proper DDRace HUD
i like the freezing time idea, but do not like the special tiles next to the tee. better make it in a new tab like saavik says or make a bind to activate and deactivated these "special tiles" but i think nobody is going to use this.
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