Proper DDRace HUD

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Soreu
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Re: Proper DDRace HUD

Post by Soreu »

Well, we still have frozen skin for eventual new freeze :P
HMH wrote:In future versions of ddnet the client will finally know wether you are frozen/deepfrozen and how long you need to wait to melt.
We already know it since it's just counting appearing stars - deep is bigger problem since there's no melting-delay thing, so here just the not-yet-used in game.png red stars could be used as someone mentioned either in this topic and in older ones.
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Frrrrr :3
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Re: Proper DDRace HUD

Post by Frrrrr :3 »

Ryozuki wrote:I think, that for ddrace you don't need a speedometer.

Also dtrong weak radar, dunno whats your idea, could you specify a bit?
If u like slowmo ddrace, then yes, u dont need this thing.

Maybe u dont know about strong/weak differentiation. Idk.

hi_leute_gll wrote:Also the strong/weak-topic is rather a thing for experienced players (Brutal maps, speedrunning, ...). And these people should have enough of that experience to detect strong/weak theirself.
Yes, but when u play big hard maps with tons of ppl - better if u have it.

[mod=hi_leute_gll]Merged doublepost.[/mod]
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Re: Proper DDRace HUD

Post by HMH »

@Frrrrr :3: sometimes it is not copletely clear what you want for the hud, maybe you could create some kind of graphical mockup so it is easier to discuss. Or just precisely describe how the hud you imagine looks like.
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Ryozuki
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Re: Proper DDRace HUD

Post by Ryozuki »

Frrrrr :3 wrote:
Ryozuki wrote:I think, that for ddrace you don't need a speedometer.

Also dtrong weak radar, dunno whats your idea, could you specify a bit?
If u like slowmo ddrace, then yes, u dont need this thing.

Maybe u dont know about strong/weak differentiation. Idk.

hi_leute_gll wrote:Also the strong/weak-topic is rather a thing for experienced players (Brutal maps, speedrunning, ...). And these people should have enough of that experience to detect strong/weak theirself.
Yes, but when u play big hard maps with tons of ppl - better if u have it.
You don't need a speedoneter to do speedruns. Just uselese.
I know whats strong\weak, but i cant undertand what type of "radar" you want.
And its rather useles as you can hook someone and see if you have weak
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Re: Proper DDRace HUD

Post by Seba0006 »

What happend with the freeze of switch?
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Deeper
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Re: Proper DDRace HUD

Post by Deeper »

Hmm maybe add FPS here?
Снимок.PNG
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kamillentee
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Re: Proper DDRace HUD

Post by kamillentee »

sv_showfps 1 ?
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Re: Proper DDRace HUD

Post by Deeper »

kamillentee wrote:sv_showfps 1 ?
lol. thank :P
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Re: Proper DDRace HUD

Post by Ryozuki »

BTW it's

cl_showfps 1
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Re: Proper DDRace HUD

Post by BamBam »

cl_ = Client setting

sv_ = Server setting
i exist
so do you
magic
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