tele+ swicht

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kosho
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tele+ swicht

Post by kosho »

probably I already read about this idea, but I think it would be freaking amaizing to activate or deactivate tele using swichtes or some, there will be very nice maps using such feature. If someone has the knowdlege and the time to develope this idesla, pls do it.
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VipeR
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Re: tele+ swicht

Post by VipeR »

On the map "Broken hammer" you have to deactivate deepfreez so it should be possible to do it with tele. No need for developing.
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kamillentee
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Re: tele+ swicht

Post by kamillentee »

Actually it not possible with teles right now VipeR
hannibal
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Re: tele+ swicht

Post by hannibal »

Maybe you can use a door just 1 tile next to tele
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Ñı©Ø
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Re: tele+ swicht

Post by Ñı©Ø »

hannibal wrote:Maybe you can use a door just 1 tile next to tele
Yeah but if at example there is a little "tube" and you want to go on the second tele from down, you should deactivate the first for pass to the second... a switch won't allow that
Schwertspize

Re: tele+ swicht

Post by Schwertspize »

as workaround you may evil tele into a "tube" with freeze, one tile down is tele 1, one tile above you is tele 2 and one above a switchable strong drag laser

xxx
xax
xbx
xcx
xdx
xxx
where x is unhookable or solid, a is a strong drag laser, b tele2 from (evil), c tele to, d tele1 from (evil) and everything is freeze in a second layed
Spyker
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Re: tele+ swicht

Post by Spyker »

Just make blue Tele over Tele, so player won't notice they skipped a Tele :) I did it in my map
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mouze c:
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Re: tele+ swicht

Post by mouze c: »

Good idea but who will develope it?
fokkonaut
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Re: tele+ swicht

Post by fokkonaut »

Spyker wrote:Just make blue Tele over Tele, so player won't notice they skipped a Tele :) I did it in my map
How you got a second Tele on a Tele?!
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Soreu
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Re: tele+ swicht

Post by Soreu »

I guess it's one of these topics where screenshots would be great...
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