tele+ swicht
- kosho
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tele+ swicht
probably I already read about this idea, but I think it would be freaking amaizing to activate or deactivate tele using swichtes or some, there will be very nice maps using such feature. If someone has the knowdlege and the time to develope this idesla, pls do it.
- VipeR
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Re: tele+ swicht
On the map "Broken hammer" you have to deactivate deepfreez so it should be possible to do it with tele. No need for developing.
- kamillentee
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Re: tele+ swicht
Actually it not possible with teles right now VipeR
-
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Re: tele+ swicht
Maybe you can use a door just 1 tile next to tele
- Ñı©Ø
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Re: tele+ swicht
Yeah but if at example there is a little "tube" and you want to go on the second tele from down, you should deactivate the first for pass to the second... a switch won't allow thathannibal wrote:Maybe you can use a door just 1 tile next to tele
Re: tele+ swicht
as workaround you may evil tele into a "tube" with freeze, one tile down is tele 1, one tile above you is tele 2 and one above a switchable strong drag laser
xxx
xax
xbx
xcx
xdx
xxx
where x is unhookable or solid, a is a strong drag laser, b tele2 from (evil), c tele to, d tele1 from (evil) and everything is freeze in a second layed
xxx
xax
xbx
xcx
xdx
xxx
where x is unhookable or solid, a is a strong drag laser, b tele2 from (evil), c tele to, d tele1 from (evil) and everything is freeze in a second layed
-
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Re: tele+ swicht
Just make blue Tele over Tele, so player won't notice they skipped a Tele I did it in my map
- mouze c:
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Re: tele+ swicht
Good idea but who will develope it?
-
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Re: tele+ swicht
How you got a second Tele on a Tele?!Spyker wrote:Just make blue Tele over Tele, so player won't notice they skipped a Tele I did it in my map
- Soreu
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Re: tele+ swicht
I guess it's one of these topics where screenshots would be great...
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