Tutorial idea (with Steam release coming up)

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
hannibal
Posts: 341
Joined: Mon Jul 21, 2014 1:53 pm
Player profile: http://ddnet.tw/players/hannibal/
Mapper profile: http://ddnet.tw/mappers/hannibal/
Clan: A-Team

Tutorial idea (with Steam release coming up)

Post by hannibal »

We've had many discussions about finding a good way to introduce new players to the DDNet community.

I had another idea this morning:

We setup a server with only 1 map on it. This server is invisible in the serverlist (can't be found) but we add a button in the DDNet client that says "Tutorial". Like in any other game, somewhere in the menu you find a button that leads you to a tutorial. Pressing that button joins you to that tutorial server.

That button could be next to the "Demos"-button in the client.

The map should be easier than Seasons, like the Noobfilter of Basics.

What do you think?
hannibal
Posts: 341
Joined: Mon Jul 21, 2014 1:53 pm
Player profile: http://ddnet.tw/players/hannibal/
Mapper profile: http://ddnet.tw/mappers/hannibal/
Clan: A-Team

Re: Tutorial idea (with Steam release coming up)

Post by hannibal »

Honestly, I think this could be great. You can even introduce the dummy (and his control-settings) for the 2p-tutorial.

And /team too. And maybe give him his first points for the tutorial map and after finish line, explain /points and /rank
User avatar
Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Tutorial idea (with Steam release coming up)

Post by Ryozuki »

Ai bots wich shows the new user how do basic things then he do it with a afk bot.

-Not easy to do i suppose but if "we" do that, no servers needed and more impresive for the user
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Tutorial idea (with Steam release coming up)

Post by Im 'corneum »

i have so many ideas for a map....

the map should be parted in 3-4 (or more) big steps:

Step1(welcome): this should be a plain short text about how long the toutorial will take, what this exaxtly is. and so on....
at the end: "Press D to start toutorial"

Step2(client toutorial): here the map shows the player what you can do with the DDnet client, for example: Entities, sounds, /team and all those features.

Step3(actual gameplay toutorial):
1. Solo basics: i dont know what to write here, just some easy solo parts, gores, all weapons(with explainations)
2. 2 player basics: here he have to get his dummy and learn the functions (hammerfly and dummy change), first there is a room where the player can play around with dummy some hooking and swinging, then some easy parts like in Knight :3's "Seasons".


Step4(training): this should be a selection of parts which get harder and harder, i have found a map like this some years ago:(file is down below i think o.O)




Other: I would not like to have a start and finish line.
you may wonder how he gets his dummy whe he is in the middle of the map..... me too, maybe he can choose the steps at the start and restart the map 3 times dunno.
maybe someone can make soundfiles with explainations so the player dont have to read, like there is a "Help" edge i a part where you can go and someone gives a tipp there.

pls dont hate me this is just what came into my mind when i read this topic.
Attachments
Skill-Training_04b10600_04b10600.map
(712.12 KiB) Downloaded 116 times
reply to this post or your mom will die in her sleep tonight
User avatar
kamillentee
Posts: 687
Joined: Sat Jul 26, 2014 11:47 pm
Player profile: http://ddnet.tw/players/kamillentee/
Clan: |*KoG*|

Re: Tutorial idea (with Steam release coming up)

Post by kamillentee »

I like the idea hannibal. And i do like the suggestions by Im 'corneum. But I would take Step3 in front to the place of Step2. The explanations of ddnet client are rather unimportant in the first time and should me made in a extra area. Increasing skill level is a good Idea too

The noobfilter of Basics is quite hard. First because its a solo part and second you need to manage dj very well. Generally you should not use solo for a beginner tutorial. I really recommend to everyone of you to play a map with real beginners. Since you are all pros you dont know which parts are actually doable for nubs. I often see too hard suggestions.
Btw. Welf is very good in valuing the skills of beginners.

I also like the idea of sound in the map
hannibal
Posts: 341
Joined: Mon Jul 21, 2014 1:53 pm
Player profile: http://ddnet.tw/players/hannibal/
Mapper profile: http://ddnet.tw/mappers/hannibal/
Clan: A-Team

Re: Tutorial idea (with Steam release coming up)

Post by hannibal »

I'm glad you like the idea. I suggest discussing specific content of a tutorial map later on. First, I'd love to know if it's possible to add an additional button in the client that leads to a separate server.

kamillentee, I actually imagined it solo. You wouldn't even see other players (idk how). It should pretty much feel like a "offline"-tutorial inside the client.
BeaR
Posts: 54
Joined: Fri May 30, 2014 10:18 am
Player profile: http://ddnet.tw/players/BeaR/

Re: Tutorial idea (with Steam release coming up)

Post by BeaR »

You could also create a separate server offline in the client instead of relaying on an offline server with limited slots and (possibly) high ping.
Additionally a tutorial gametype could be considered, which allows specific features(displaying text msg, pause/animate the camera, play audio samples on event, etc.). As it would be only usable with the ddnet client compatibility wouldn't be that much a limiting factor.. but just some random ideas^^
hannibal
Posts: 341
Joined: Mon Jul 21, 2014 1:53 pm
Player profile: http://ddnet.tw/players/hannibal/
Mapper profile: http://ddnet.tw/mappers/hannibal/
Clan: A-Team

Re: Tutorial idea (with Steam release coming up)

Post by hannibal »

Fair enough, but bear in mind (intended) that the Steam release will happen in about a month. I'm an IT noob but your ideas sound like they'd need a lot of time and work.
n000b
Posts: 164
Joined: Tue Oct 28, 2014 4:18 pm
Clan: |AFK|

Re: Tutorial idea (with Steam release coming up)

Post by n000b »

This sounds great, i also though about a way to get new players. Is there a good video to promote teeworlds. then i can post the video at a video website for people in the age between 12-30. Maybe this way we get some new players. all video's get arround the 15.000 views a day. the audience of the website is especially game types i think.
sorry for my bad english, but it should be understandable.

Greeets n000b
Schwertspize

Re: Tutorial idea (with Steam release coming up)

Post by Schwertspize »

someone should make gameplay videos of this called tutorial. just cut several "newbies" trying this together (all ways the scene where they made a part.
Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests