Tutorial idea (with Steam release coming up)

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Spyker
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Re: Tutorial idea (with Steam release coming up)

Post by Spyker »

I learned all alone 5 years ago, wow or am I a genius or new people are just stupids :DD
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Ryozuki
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Re: Tutorial idea (with Steam release coming up)

Post by Ryozuki »

Spyker wrote:I learned all alone 5 years ago, wow or am I a genius or new people are just stupids :DD
Most of people playing DDrace now did that, but i think its 10% of people that tried it, i think what "we" want is to increase that people that keep playing
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Aoe
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Re: Tutorial idea (with Steam release coming up)

Post by Aoe »

Spyker wrote:I learned all alone 5 years ago, wow or am I a genius or new people are just stupids :DD
after 5 years dont you think that new players would have understood the game by then?..
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Fifi
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Re: Tutorial idea (with Steam release coming up)

Post by Fifi »

hannibal wrote:We've had many discussions about finding a good way to introduce new players to the DDNet community.

I had another idea this morning:

We setup a server with only 1 map on it. This server is invisible in the serverlist (can't be found) but we add a button in the DDNet client that says "Tutorial". Like in any other game, somewhere in the menu you find a button that leads you to a tutorial. Pressing that button joins you to that tutorial server.

That button could be next to the "Demos"-button in the client.

The map should be easier than Seasons, like the Noobfilter of Basics.

What do you think?

I think it would be good to make translations for the tutorial map and place them inside of it.
This could be done using some localized text tiles. You would place their content like teleport tiles (with a number, for example: 1) and they should automatically put the proper label (first one, in this example case) from the appropriate translation file (for example using freetype or some font tiles) or english text - if the translation is not available or somebody switched to english tutorial in options (incomplete translations shouldn't be displayed at all, or at least not by default).
This should allow the players to actually read what they should do, instead of guessing.

Another idea is to put videos of some tee doing the parts in the background (like ghost) and, additionally, put a link to YouTube video of the whole run at the beginning of the map.

The tutorial thing should pop up as a message on the first launch (after the player chose name and country) alongside with being available as a button, like you proposed. English tutorial should be available after checking corresponding checkbox in the first launch messages. Oh, and we should put an information how to relaunch tutorial at the end of its map.
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