Improvements? for MapTest(Server) + Points
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.tw/players/kamillentee/
- Clan: |*KoG*|
Re: Improvements? for MapTest(Server) + Points
I absolutely agree with Frrrrrrrr :3.
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Improvements? for MapTest(Server) + Points
kamillentee wrote:I absolutely agree with Frrrrrrrr :3.
Frrrrr :3 wrote:Mb they didnt reach 8 years old or may be they born w lacking
Oh, ok then
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Improvements? for MapTest(Server) + Points
Actually DDrace is also a rather chilled game where people are used to be often afk and so. I think there are just different map styles which can result in great maps.
.hi._.leute._.gll. | iMTGmember
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Improvements? for MapTest(Server) + Points
I think NFs are total BS. There are many NFs that are plain annoyance having more luck than skill involved and at some point being totally irrelevant to DDrace as well. A map should start with normal, easy parts (appropriate to the servers difficulty ofc) that can be done by the majority. Instead we get tons of maps with useless annoying first parts resulting in endless blocking and stupid votes and revenge votes. This especially refers to brutal maps having tons of edge hooks in the first part or moderate maps having no CPs but a 1 minute long drag part. Even if you make a NF a bunch of players will end up blocking themselves after they passed it...
-
- Posts: 50
- Joined: Tue Apr 28, 2015 5:10 am
- Player profile: http://ddnet.tw/players/-1060--1099--1088-/
Re: Improvements? for MapTest(Server) + Points
My arguments still on table, Ryzouki.
U just said some sort of emotional things. Btw im not interested in that discussion with guy who cant give any arguments. Sry.
Btw any player can chill aswell at Naufrage. For 20 hours.
So what is the reason?
U just said some sort of emotional things. Btw im not interested in that discussion with guy who cant give any arguments. Sry.
I agree, but let make a choice to players? If player wants stand and chill,he able to do it on any map. But if player wants action only few maps can give it to player. Its unfair. Isnt it?hi_leute_gll wrote:Actually DDrace is also a rather chilled game where people are used to be often afk and so. I think there are just different map styles which can result in great maps.
Btw any player can chill aswell at Naufrage. For 20 hours.
So what is the reason?
-
- Posts: 341
- Joined: Mon Jul 21, 2014 1:53 pm
- Player profile: http://ddnet.tw/players/hannibal/
- Mapper profile: http://ddnet.tw/mappers/hannibal/
- Clan: A-Team
Re: Improvements? for MapTest(Server) + Points
Small noobfilters are useful, like on Genericore. Long noobfilters suck and the mapper hurts himself because many players won't even try their map.
If you have a challenging and nice solo part, add it later on in the map and players who reach it will try until they make it.
If you have a challenging and nice solo part, add it later on in the map and players who reach it will try until they make it.
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.tw/players/kamillentee/
- Clan: |*KoG*|
Re: Improvements? for MapTest(Server) + Points
exactly thishannibal wrote:Small noobfilters are useful, like on Genericore. Long noobfilters suck and the mapper hurts himself because many players won't even try their map.
If you have a challenging and nice solo part, add it later on in the map and players who reach it will try until they make it.
-
- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.tw/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Improvements? for MapTest(Server) + Points
I usually don't do hard filters or solo parts in middle of map, because I map for brutal, not for solo
-
- Posts: 50
- Joined: Tue Apr 28, 2015 5:10 am
- Player profile: http://ddnet.tw/players/-1060--1099--1088-/
Re: Improvements? for MapTest(Server) + Points
Same as you.Spyker wrote:I usually don't do hard filters or solo parts in middle of map, because I map for brutal, not for solo
Who is online
Users browsing this forum: No registered users and 1 guest