Kill protection

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
Savander
Posts: 153
Joined: Sun Jul 13, 2014 11:57 am
Location: Poland
Player profile: http://ddnet.tw/players/Savander/
Mapper profile: http://ddnet.tw/mappers/Savander/
Website: http://codrig.com

Re: Kill protection

Post by Savander »

Kill protection should prevent kills on long runs.
User avatar
timakro
Posts: 414
Joined: Mon May 05, 2014 6:05 pm
Location: Germany
Player profile: http://ddnet.tw/players/timakro/
Mapper profile: http://ddnet.tw/mappers/timakro/
Clan: unique

Re: Kill protection

Post by timakro »

I guess the protection is serverside atm. It would be nice to make it clientside and add the posibility to configure the time it takes to start.
teini94
Posts: 152
Joined: Sun Aug 03, 2014 1:09 pm
Player profile: http://ddnet.tw/players/t-232--237--241-i94-174-0cK/

Re: Kill protection

Post by teini94 »

+1
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Kill protection

Post by deen »

It's serverside because many people don't use DDNet client.
Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests