Deep fly as a server tuning.

Tell us what ideas you have and what features you would like to see.
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Add deep fly as a server tuning?

Yes! My dream comes true!
22
76%
No! Go away milk!
7
24%
 
Total votes: 29

milk
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Deep fly as a server tuning.

Post by milk » Sat Sep 12, 2015 12:55 am

Hi. I like deep fly feature. It's new and really interesting way of solo fly with dummy. And I think it has potential. But the problem is that it works SUPER shitty for many players. My idea is to add it as a server tuning so it would work for everyone (if mapper add this tuning to his map ofc). It's not gonna be a server hack but a separate server side feature like jetpack for example.
Actually I already did this and compiled the server to check how this works.
You can check it too on my test server called "milk's deep fly test", password is 335.
Notes:
  • You don't need to change binds. Second hit from dummy generates by server.
    Works with vanilla and any non-DDnet clients too.
Since we can't remove deep fly, we can improve it this way at least. The general conception is not just to fix it but add as a stable option of gameplay. We have a lot of other tunings so why not?

What do you think about this?

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Ryozuki
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Re: Deep fly as a server tuning.

Post by Ryozuki » Sat Sep 12, 2015 1:05 am

"Second hit from dummy generates by server" Bye Bye all people with lag! Have a FUN day!

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hi_leute_gll
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Re: Deep fly as a server tuning.

Post by hi_leute_gll » Sat Sep 12, 2015 1:20 am

I tested it with a ping of 120ms and more.
It works really well, even w/o dummy and with a human. In that way it is a nice feature wich can be used w/o destroying other maps.
I vote for implementing this!

Still to answer if we should disable the old dummy hammer somehow or not.
.hi._.leute._.gll. | iMTGmember

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BannZay
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Re: Deep fly as a server tuning.

Post by BannZay » Sat Sep 12, 2015 2:29 am

Yea, nice, milk! 80-120 unstabil ping but its still 100% hit thats cool. But imo it should become as option(like dumy copy moves or hammer dummy) for deepfreezed players but possible not only with dummy. Becouse its already possible using bind, making this posibility just opened deepfly for players with bad connection.
Anyway I`m for new cool features for ddnet!

Edit: Probably its even better then fixing dummy copy moves
BannZay wrote: Why not improve supporting dummy copy moves by server/client then? Just got/send packets from 1 of tees, but return for both while u connecting ddnet server.
Have no idea is this easy to do, just an idea...

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Ryozuki
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Re: Deep fly as a server tuning.

Post by Ryozuki » Sat Sep 12, 2015 10:15 am

hi_leute_gll wrote:I tested it with a ping of 120ms and more.
It works really well, even w/o dummy and with a human. In that way it is a nice feature wich can be used w/o destroying other maps.
I vote for implementing this!

Still to answer if we should disable the old dummy hammer somehow or not.
:O rly it works well with 120? Then add it :o

teini94
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Re: Deep fly as a server tuning.

Post by teini94 » Sun Sep 13, 2015 3:39 am

awesome! works great I think

I did part after 4-5 trys without that I didnet it with 50

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Meliodafu
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Re: Deep fly as a server tuning.

Post by Meliodafu » Sun Sep 13, 2015 9:29 am

Worked awesome for me even with a high ping!
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xush'
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Re: Deep fly as a server tuning.

Post by xush' » Sun Sep 13, 2015 9:49 am

Server-sided? Hmm... I could imagine the code to be a little hacky :b

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