fps limiter

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gendalf
Posts: 10
Joined: Tue Dec 02, 2014 11:47 am

fps limiter

Post by gendalf »

fps in my game goes up to 330 and cpu goes nuts.. vsync isn't a proper option for me since it adds lag to controlls, can you add a separate option for limiting fps to like 80-100?
nuborn
Posts: 5
Joined: Fri May 08, 2015 1:01 pm

Re: fps limiter

Post by nuborn »

Have you tried vsync with "gfx_asyncrender_old 1" and "gfx_threaded_old 1"? If I use vsync without these settings enabled I get input lag too. (This only happens with vsync enabled). Not sure if this will help with the cpu though. Have you tried cl_cpu_throttle 1? Edit: Or setting cl_cpu_throttle to a higher value, like 7-8. That seems to lower cpu load and fps but does that at the expense of input timing. It would be nice to be able to limit both fps and cpu, and at the same time have low input lag.
Savander
Posts: 153
Joined: Sun Jul 13, 2014 11:57 am
Location: Poland
Player profile: http://ddnet.tw/players/Savander/
Mapper profile: http://ddnet.tw/mappers/Savander/
Website: http://codrig.com

Re: fps limiter

Post by Savander »

Simple limiter http://git.io/vUL5H
gendalf
Posts: 10
Joined: Tue Dec 02, 2014 11:47 am

Re: fps limiter

Post by gendalf »

Savander, i've no idea how to use it
Savander
Posts: 153
Joined: Sun Jul 13, 2014 11:57 am
Location: Poland
Player profile: http://ddnet.tw/players/Savander/
Mapper profile: http://ddnet.tw/mappers/Savander/
Website: http://codrig.com

Re: fps limiter

Post by Savander »

You need to compile client yourself.
Chairn
Posts: 400
Joined: Sat Apr 11, 2015 5:05 pm
Player profile: http://ddnet.tw/players/Chairn/
Clan: QuintessenZ

Re: fps limiter

Post by Chairn »

Will it be added in futur version of ddnet?
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