Dummy failure - hook too strong?

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
Post Reply
Dr. Jekyll
Posts: 25
Joined: Sun Apr 10, 2016 8:40 pm

Dummy failure - hook too strong?

Post by Dr. Jekyll »

Seems theres some issue with dummies in this situation:
Untitled-1.jpg
Untitled-1.jpg (44.77 KiB) Viewed 2082 times
Hammer down, Rocket up
Either hook is too strong, or rocket explosion too weak.
Works fine with players, but not at all with dummy.
Confirmed with Tropo, witnessed by Konsti & Triki

Just lost 2 hours to this on LowPossiblity3.1
Untitled-2.jpg
Untitled-2.jpg (51.9 KiB) Viewed 2082 times
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Dummy failure - hook too strong?

Post by deen »

That's weird because dummy is a client feature and the server handles it like any other player.

Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Dummy failure - hook too strong?

Post by Konsti »

deen wrote:That's weird because dummy is a client feature and the server handles it like any other player.

Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
Dr.Jekyll should get a save at the part with his dummy because it wasnt his failure :/
Image
Image
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Dummy failure - hook too strong?

Post by fokkonaut »

Konsti wrote:
deen wrote:That's weird because dummy is a client feature and the server handles it like any other player.

Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
Dr.Jekyll should get a save at the part with his dummy because it wasnt his failure :/
+1
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Dummy failure - hook too strong?

Post by deen »

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests