Dummy failure - hook too strong?
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- Posts: 25
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Dummy failure - hook too strong?
Seems theres some issue with dummies in this situation:
Either hook is too strong, or rocket explosion too weak.
Works fine with players, but not at all with dummy.
Confirmed with Tropo, witnessed by Konsti & Triki
Just lost 2 hours to this on LowPossiblity3.1
Hammer down, Rocket upEither hook is too strong, or rocket explosion too weak.
Works fine with players, but not at all with dummy.
Confirmed with Tropo, witnessed by Konsti & Triki
Just lost 2 hours to this on LowPossiblity3.1
- deen
- Posts: 3576
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- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Dummy failure - hook too strong?
That's weird because dummy is a client feature and the server handles it like any other player.
Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
- Konsti
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- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Dummy failure - hook too strong?
Dr.Jekyll should get a save at the part with his dummy because it wasnt his failure :/deen wrote:That's weird because dummy is a client feature and the server handles it like any other player.
Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
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Re: Dummy failure - hook too strong?
+1Konsti wrote:Dr.Jekyll should get a save at the part with his dummy because it wasnt his failure :/deen wrote:That's weird because dummy is a client feature and the server handles it like any other player.
Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
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