Flickerstrike since 10.0

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
Post Reply
DoubleDipp
Posts: 2
Joined: Sun May 01, 2016 8:04 pm

Flickerstrike since 10.0

Post by DoubleDipp »

Updated it today and after the update there is now a flicker on my screen.
The fps dropped too. This happens in the menus and ingame.
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Flickerstrike since 10.0

Post by deen »

Play around with gfx_asyncrender_old 0 (or 1), try vsync on/off. Fullscreen on/off What operating system?
User avatar
kamillentee
Posts: 687
Joined: Sat Jul 26, 2014 11:47 pm
Player profile: http://ddnet.tw/players/kamillentee/
Clan: |*KoG*|

Re: Flickerstrike since 10.0

Post by kamillentee »

Well it differs alot based on which system is used. I got big fps drops and its feels very laggy overall on one machine using ubuntu 14.04, while it was better using vsync (vsync was not needed before). On the same machine I got problems with the resolution on a 5:4 monitor. There is a black stripe now on the very right site of the monitor.
Using arch linux (gnome) (another machine) did not cause problems on the other hand. Even when I plugged in the screen from above it does not lead to graphical issues.
Third machine (antergos) (xfce) had the same issue like the first (fps drop) but turning vsync on is not a proper solution there because it has alot of problems with vsync.

Generell issues: While using the console ingame I noticed the mouse still has affect on the game and its moving the view (especcially in /spec).
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Flickerstrike since 10.0

Post by deen »

kamillentee, did you compile on your own? Might it depend on the SDL2 version?

Another idea is that it might depend on the graphics driver used. Also, you could try gfx_resizable 0 on LInux.

console mouse issue should be fixed with 10.0.1.
DoubleDipp
Posts: 2
Joined: Sun May 01, 2016 8:04 pm

Re: Flickerstrike since 10.0

Post by DoubleDipp »

i tried the 3 things, window works fine, but i would rly prefer to play fullscreen
WIndows64 here and 4:3 monitor
User avatar
kamillentee
Posts: 687
Joined: Sat Jul 26, 2014 11:47 pm
Player profile: http://ddnet.tw/players/kamillentee/
Clan: |*KoG*|

Re: Flickerstrike since 10.0

Post by kamillentee »

I compiled on my own, sources are about 6 hours old (ubuntu). (Compiled on antergos around 20.00 with latest sources) Ill do further tests tomorrow.

(gfx_screen) should be set to 0 if (unable to retrieve screen information: displayIndex must be in the range 0 - 0)
Last edited by kamillentee on Sun May 01, 2016 11:32 pm, edited 1 time in total.
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Flickerstrike since 10.0

Post by deen »

not sure what causes the fullscreen flickering. What many use is borderless window.
User avatar
deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Flickerstrike since 10.0

Post by deen »

Please try this version: viewtopic.php?f=3&t=3592
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest