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OpenFNG client

Posted: Thu Feb 25, 2016 8:37 pm
by Wohoo
Hi all,
I noticed that when I join OpenFNG server, client is a bit different from normal ddrace client.
For example in that mod I cannot see the eye selection.

The main problem is that entities are not correctly recognized:
tee_NO_entites.png
tee_NO_entites.png (112.57 KiB) Viewed 2588 times
tee_entities.png
tee_entities.png (69.03 KiB) Viewed 2588 times

Re: OpenFNG client

Posted: Thu Feb 25, 2016 11:19 pm
by clefairy'
Entities are recognised but there is no graphic for.

Re: OpenFNG client

Posted: Thu Feb 25, 2016 11:20 pm
by hi_leute_gll
The client isn't made to play fng with.
In theory you would just need to replace the entities_clear.png with the fng-entities (Soreu created them some months ago), but appearently this doesn't work, cause fng uses IDs on layers which aren't supported by the DDNet Client. So you would need to modifiy the code.

Re: OpenFNG client

Posted: Sun Mar 06, 2016 6:45 pm
by teini94
well we can just add something like orange to the entitiesclear so they see the thingi thing
and add to the new 9.2.1? all would be happy and no devil wars about this,
only problem is for the people who dont want to download 0,00001byte more

Re: OpenFNG client

Posted: Sun Mar 06, 2016 7:30 pm
by hi_leute_gll
I just wrote why this doesn't work, teini.