Image crashes editor

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
User avatar
BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.tw/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Image crashes editor

Post by BannZay »

hopefully, this crashes with losting created map will be solved someway.
unsigned char*
Posts: 42
Joined: Mon May 12, 2014 11:41 pm
Player profile: http://ddnet.tw/players/unsigned-32-char-42-/

Re: Image crashes editor

Post by unsigned char* »

Can you send me a broken .map?


Ooops! xDDD yes i know.. i see the OpenGLES docs not OpenGL! :D thx thx... where is the door?


P.S: In OpenGL:
If an application wants to store the texture at a certain resolution or in a certain format, it can request the resolution and format with internalFormat. The GL will choose an internal representation that closely approximates that requested by internalFormat, but it may not match exactly. (The representations specified by GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, and GL_RGBA must match exactly.
Last edited by unsigned char* on Sat Oct 24, 2015 6:48 pm, edited 1 time in total.
BeaR
Posts: 54
Joined: Fri May 30, 2014 10:18 am
Player profile: http://ddnet.tw/players/BeaR/

Re: Image crashes editor

Post by BeaR »

This issue is already fixed in the current master iirc
unsigned char*
Posts: 42
Joined: Mon May 12, 2014 11:41 pm
Player profile: http://ddnet.tw/players/unsigned-32-char-42-/

Re: Image crashes editor

Post by unsigned char* »

BeaR wrote:This issue is already fixed in the current master iirc
Ook! sry, i best not comment nothing.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests