TeeUniverse Editor

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Cellegen
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Re: TeeUniverse Editor

Post by Cellegen » Thu Feb 23, 2017 6:48 pm

necropotame wrote:There is again a missing DLL? I've made it like for the 0.2.1, so it should works well. Seems that switching to std:: vectors create a dependency to pthread :/
Dude, Im downloaded the newest version and I dont got the dll file >( So I found myshelf the file and I posted it if you or the programmers CAN PUT THIS FILE IN THE NEWEST VERSION ^^ ^^ ^^
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necropotame
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Re: TeeUniverse Editor

Post by necropotame » Thu Feb 23, 2017 7:26 pm

I will release today or tomorrow morning a new version with the missing DLL and some suggestion implemented :)

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Re: TeeUniverse Editor

Post by necropotame » Thu Feb 23, 2017 8:50 pm

TeeUniverse 0.2.4 is available

Linux 32-bit binaries
Linux 64-bit binaries
Windows 32-bit binaries

Added
- Position parameter for zone layers
- Seed parameter for layers that use a material
- Pressing shift with the stamp tool fill the selection with the first tile
- Filling tool
- Multiple items can be selected and edited together in the asset inspector
- Shortcuts for tools

Changed
- Faster update of tiles for layers that use materials
- Crop tool can resize zone layers in all directions
- New quads are two times smaller to keep the same size than tiles
- New maps contain a background with caves and a playground with grass and unhookable ready

Fixed
- Wrong TeleID in exported maps
- Alpha channel in env_infclass is not dilated
- Inversed diagonal in imported and exported quads
- Lost color change when the focus is released outside the color popup
- Better parsing of hexadecimal color code
- Inserting "0", "-" or "+" in a text field trigger the zoom change

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Cellegen
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Re: TeeUniverse Editor

Post by Cellegen » Fri Feb 24, 2017 12:07 am

HOH! a big question! we NO NEED convert mp3 songs to put in the map and in the save is convert himshelf or NEED to convert it? ^.^ - legendary
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Re: TeeUniverse Editor

Post by necropotame » Fri Feb 24, 2017 12:27 am

There is no support for sounds at the moment. I will work on animations before trying to do something with sounds :)

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Re: TeeUniverse Editor

Post by pixel » Wed Mar 01, 2017 9:33 pm

Hah! Wow I waited so long time for this on windows xD I every week asked you on irc and finally it is here! amazing!

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Re: TeeUniverse Editor

Post by necropotame » Sun Mar 05, 2017 10:26 am

If some of you need help with TeeUniverse, I've made a Discord server (https://discord.gg/f79Tc3z), in addition of the IRC channel #teeuniverse

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Re: TeeUniverse Editor

Post by necropotame » Fri Mar 17, 2017 6:56 pm

TeeUniverse 0.2.5 is available

Linux 64-bit binaries
Windows 32-bit binaries

Important note
There is no more a default directory for your packages. You can move all your TUP files out of the teeuniverse directory if you want. On Linux, your files was saved in "~/.teeuniverse/assets". On windows, they was saved in "Application Data\Teeuniverse\assers".

Added
- Transform and stamp tools for object layers
- Spacebar to open or close the stamp palette
- Desktop integration for Linux
- About dialog

Changed
- Package dependencies are searched in all directories where a package is opened
- File dialog list all directories where a package have been opened in current or previous sessions
- Zoom in map view is now relative to cursor position
- Default layer size set to the global size of all zones
- Context menu to create new element for map sections (background layers, zones, ...)
- Default license set to CC-BY-SA 4.0

Fixed
- Crash after right clicking on a package
- Wrong map export when a zone layer position is negative
- Moving an element in the asset inspector change the current selection
- No vertices are shown when the vertex editor is used on an object layer for the first time
- Some debug message stay visible in the terminal

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Cellegen
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Re: TeeUniverse Editor

Post by Cellegen » Fri Mar 17, 2017 7:28 pm

Finally a new update :) im waiting now the animations too c;
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Re: TeeUniverse Editor

Post by necropotame » Fri Mar 17, 2017 7:50 pm

If there is not too much bug in this version, the next one will contains the animation tool with skeletal animation :)

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