TeeUniverse Editor
Posted: Tue Feb 07, 2017 2:43 pm
Hi!
I'm working on a new map editor for TeeWorlds/DDNet. It's not a mod or a modification of TeeWorlds, it's a completely new program that actually contains only the editor. Here is a screenshot of the last version:
I invite you to test it and give me your feedback on GitHub or IRC, so I can improve it
Website: teeuniverse.net
How to start to map: Basic walkthrough through map editing
GitHub project: teeuniverse/teeuniverse
IRC: irc.quakenet.org#teeuniverse
New features that are not in the classical editor:
I'm working on a new map editor for TeeWorlds/DDNet. It's not a mod or a modification of TeeWorlds, it's a completely new program that actually contains only the editor. Here is a screenshot of the last version:
I invite you to test it and give me your feedback on GitHub or IRC, so I can improve it
Website: teeuniverse.net
How to start to map: Basic walkthrough through map editing
GitHub project: teeuniverse/teeuniverse
IRC: irc.quakenet.org#teeuniverse
New features that are not in the classical editor:
- Undo/Ctrl+Z to get back your map in its previous state (not all actions are using it, but it works for tiles/quad editing)
- Support of mods: you can create maps for DDNet, InfClass, FNG2 or foot with the appropriate entities
- New type of layer: object layer, to create curves and complex shapes. This layer is automatically converted into quads when you export your map
- Easier quad manipulation: you can drag and drop quads, change the rotation of the quad or the size just using your mouse. You can also set a color to an entire quad
- [*/]
- Easier quad creation: just press right-click to open the image, and select the part of it that you want to place in your map
- Multiple map edition: you can open several maps and copy element from one to the other one
- Dilate and add_border functions directly in the editor
- ...
- Speedup layer
- Animations
- Automatic tiling
- "Proof" button
- ...
- The game layer is splitted into "entities" and "zones". The first one represent pickups and spawn, and the second one areas like death-zone or freeze-zone
- The editor can import and export TeeWorlds maps, but your "project" must be saved into a package (.tup) to not loose any data.
- A package can relies on an another package with a system of dependencies. So if the artist change his tileset, just replace the appropriate package and all maps that rely on this tileset will be updated.
- To tile, you only need the right-click, not spacebar